The Xbox One shares a lot of exclusives with PC. Ori and the Blind Forest was a wonderful experience, but you didn’t need the console to play it. While some exclusives might lure people into needing Microsoft’s portal in the living room, it’s Quantum Break that I’m betting on. Yes, it was delayed, and yes, the studio’s CEO has moved on to greener pastures, but apparently that doesn’t mean anything bad.
Matias Myllyrinne has written a public goodbye to the studio he was a part of for 15 years. He says some kind words about the studio and the importance of gaming before touching on Quantum Break:
The studio is in good standing and will go on to great things. Quantum Break looks amazing and the team is working hard to build it into the game that you deserve. It will be worthy of the Remedy brand.
We are yet to see Remedy’s best game.
Meanwhile, over on Games Industry, he explained his move to World of Tanks studio Wargaming as a desire for something new. While he didn’t outwardly blame the stress of AAA development for his departure, it certainly does sound like it:
AAA can take a lot of effort, but it feels like a worthwhile undertaking. The leap from Alan Wake to Quantum Break is close to 3x in terms of work alone. There is just a lot of ground to cover – certainly if you are building a new IP with new technology on a new platform. But Remedy is one of the few places that can produce new AAA IP and build original franchises.
However, he also explains (as we assumed) that the shift from end of this year to beginning of next for Quantum Break’s release was based more on marketing decisions than issues with development.
The team needs to have room to breathe and let the experts do their jobs. We moved the project out to 2016 to avoid some of the holiday rush in the market and within Microsoft’s portfolio. Personally, I think there is more runway for a new IP like Quantum Break in 2016. Of course, we are making the most of the time and polishing the game.
Hopefully this means a better game when it launches – I really don’t mind delays and I’m also happy when I hear that the crazy holiday period will be at least a little less hectic. I like when rad games release at other times of year – it spreads the love and makes the months other than October-December also feel like fun. The shift makes sense, I just hope he’s being honest and that AAA development stresses haven’t also played a part in the game’s delay.
I’m sure Myllyrinne will do well at Wargaming and it will be nice to see how Remedy does going forward. While the timing is probably not making marketing executives happy, at least we can be reassured that a game that gets me seriously excited is still coming and looking good.
Last Updated: June 4, 2015