Riot don’t kid around when it comes to refining their MOBA, League of Legends. Why, just a few weeks ago, they added an option to turn down eye candy, just in case the game was TOO pretty. They’re now looking at refining the HUD.
Here’s a summary of the update taken from the League of Legends blog:
We’re creating a more streamlined UI that doesn’t obscure the play space and reorganizes the information based on how players actually use it. This update’s an evolution of the existing UI and is designed to better support the way you play League by improving gameplay clarity through its better layout, improved readability, and added features.
Sounds good. One of my biggest gripes with League of Legends believe it or not is that it’s sometimes hard to find the exact information I am looking for in a hurry.
At first I blamed it on me being new to the game (when I first tried it out all that time ago), but after spending dozens of hours in Summoner’s Rift, I still find myself using far too much time to look around the screen for what I need. These refinements should hopefully fix that issue.
Here’s a brief overview of the new HUD and score screen, as well as their respective changes:
When we say ”tactical”, we’re referring to information that supports your moment to moment – mainly combat – gameplay decisions, stuff like casting an ult or chugging a pot. It also covers the things being done to your champion, like being shielded by a friendly Janna or ignited by a less friendly one.
We’ve grouped these elements and placed them front and center because that’s a player’s main field of view. We’ve also amped up the visuals on state changes such as “just off cooldown” and “level up” to ensure you catch them without having to take your eye off the action.
The update’s tackling some feature requests aimed at general usability. We’ve moved the scoreboard around so the two teams are listed horizontally, and added drag and drop so you can shift people around and line up midlane vs midlane, or move people around however you like.
The new scoreboard also lists player items in order of cost, meaning you can figure out who’s packing the bigger punches, or who can take the most punishment out of the team’s tanks. Last but not least, we’ve squeezed in tower info onto the scoreboard, meaning you pretty much have all the important info on hand whenever you hit the tab key.
Be sure to check out the blog if you want a detailed explanation of all the shuffles. Hovering over the red, numbered circles there for example gives more detailed information on the changes that have taken place.
For now, the HUD update is headed to the PBE (public beta environment). Assuming it is received well by all, it’ll be implemented in the main game client shortly after.
Last Updated: June 4, 2015