GTA 5’s PC release is almost upon us. It feels like a ridiculously long time coming. Some PC gamers even wondered if it would ever release on their preferred platform. However, they need never have feared – apparently Rockstar planned on a PC (and next gen console) release right from the start.
PC Gamer interviewed a group of Rockstar North developers and found out that PC was always on their mind.
We were always going to bring GTA 5 to PC. We planned from day 1 for a PC build and we made technical decisions based off the fact that we would be doing a PC version of the game. While we started development of the PC version quite early, we decided to focus the bulk of our attention on the PS3 and XB360 versions first in order to push that as far as we possibly could before turning our attention to the PS4 and Xbox One versions, and then using the shared architecture underpinning the new consoles to help ourselves ramp up into the PC version and push the game as far as we possibly could knowing we would have the opportunity to make the game look and feel better than it ever has.
I’m glad that the studio already knew how to build the game to make porting to the next tier platforms easier, even if it did take them a long time to do it. It’s important for studios to recognize that their ports to one platform or another isn’t just about a quick and easy job – the game needs to be developed for it from the ground up to make it easier. The architectures for PS4 and Xbox One work well with PC, but they still have unique development challenges and it’s nice to know that these were considered even from the earliest points in development. Even if this is tacit confirmation that Rockstar planned to gouge from the very beginning.
Last Updated: April 13, 2015