2015 is going to be my year. I know I’m supposed to be impartial and unbiased, but testicles to that idea right now. I want Arkham Knight. I want it so bad, that I hope people aren’t watching me when I lick Batman comics in CNA. The development gang at Rocksteady recently took to Reddit for an AMA session, answering numerous questions. And shedding plenty of new light on the game, the world and it’s story. And that sexy new Batsuit. Hmmmmmm.
Highlights from the AMA include new deets on Batman’s technological costume and armour upgrade:
We wanted to highlight the interaction between Batman and the Batmobile – you’ll see that the suit mirrors the design of the car in a lot of ways. The new suit impacts gameplay as well, as it enhances some of Batman’s abilities, particularly in the way the Batman and the car work together.
That’s not the only costume in the game however. As usual, Batman will have plenty of other suits:
We’ve already announced some new skins, like the Batman New 52 skin, which is available as part of the Limited Edition and the Batmobile editions of the game.
DLC in Arkham Asylum, City and Origins has been predominantly Challenge Map content. Expect the DLC in Arkham Knight to have an actual story:
Both the Harley Quinn and Red Hood DLC that we’ve already announced are story missions! You get Harley’s story by pre-ordering; Red Hood is a retailer exclusive depending on where you live (Gamestop in the USA, other regions still TBD).
The combat has also been overhauled to be more cinematic, more badass:
Zafer Coban and the rest of the animation team have been doing some amazing work on making combat look and feel awesome. For example, there’s a scene toward the end of the Ace Chemicals Infiltration Part 1 Trailer where Batman faces off against two combat experts. Everything in that shot is taken straight from the game – we just shifted the camera to get a slightly more cinematic angle.
On the new martial artist enemies, who can counter your own moves back at you:
They’re fast, and they can dodge and counter you – in the most recent builds they’ll dodge you without making you drop your combo, so it’s easy to get caught out the first few times.
Are there any limits to the combo variations that Batman can pull off? He just may be limitless according to Rocksteady:
Difficult to say – I’d have to ask the QA guys what they’ve managed to hit, but we tend to find the community will go to town on any records we set ourselves anyway! We’ve got some big fights at certain points in the game, where you’ll be facing a significant number of enemies, so there’s a lot to work with there.
While the Batmobile forms a crucial gameplay pillar, it won’t be used for unnecessary purposes in the game:
When we added the Batmobile to the game, we wanted to make sure it’s a fun, meaningful addition to every part of the game. Batman wouldn’t use it if he didn’t need it. So there will be points in the main story where you will need to use the Batmobile to progress, and if you’re anything like me, there will be points where you can’t use the Batmobile and wish it was there!
On the death of the Joker in Arkham City limiting the story in any way possible:
I think it’s quite the opposite! Sefton has said that when they started work on Batman: Arkham City, they had the vision of the final scene Joker’s death almost from the start, and looked at the story from the perspective of the events that would lead to that point.
With Batman: Arkham Knight, that ending is the point that we jump off from, asking “what happens when Joker is removed from Gotham” and looking at the fallout from those events.
While the game has the Arkham Knight causing massive trouble for Batman, don’t forget that the Scarecrow is the puppet master here:
Scarecrow’s probably my favourite Batman villain! He’s not limited to DLC at all – he’s the games’ main villain, and the instigator of the events that kick off the narrative.
Arkham City may have been big, but Gotham City is going to blow your mind in terms of scale and detail according to Rocksteady:
Now that we’ve got all of Gotham to explore it’s a great experience. The City design team here has done an amazing job building an environment that’s huge and intricately detailed. The detail in Arkham games was always my favourite thing about playing them before I joined Rocksteady, and it’s awesome that the guys have managed to keep that level of care on something so much bigger.
Fighting, exploring and driving form the backbone of Arkham Knight. But so does the predator mode, which will require more dangerous thinking in order for you to be successful at it:
I think my favourite tweak to predator has to be size of some of the encounters. You’re going to be taking on large, varied groups of armed guards. You’ll need to be a serious predator expert if you want to complete those sections without alerts.
Don’t forget, that there’s a new trailer later tonight for the game. We’ll have a post ready for that, as soon as it goes live.
Last Updated: December 1, 2014