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Sierra dev says the 360 is holding them back

2 min read


I first saw this on a forum the other morning and then it got lost in the pile of paperwork… but fear not it’s back.

Mark Randel, the president of Terminal Reality, has been chatting to videogaming247 about their highly anticipated upcoming game Ghostbusters and he had some very interesting things to say.

First off Ghostbusters development is being led on the PS3 because it is property of Sony Pictures… makes sense and it shows us all why these companies enjoy dabbling in multiple areas.

However he does go on to say that he would have led on the PS3 anyway since he loves the PS3 technology and wanted to show off what they can do.

He leaves the best for last though, apparently he feels the 360 is holding them back in a big way.


We’re running the same game for both platforms but if we made a PS3-only game, for example, you could double the amount of objects on screen that you’re seeing

He goes on to justify this by saying that the PS3 has 7 processors and the 360 only 3 and that is why the PS3 is so much better. I am not sure I follow his logic really, quantity doesn’t always win over quality… But he knows a lot more about this than I do so I bow to his superior knowledge here.

So do you think the 360 is holding the game back or do you think he is just sucking up to the bosses at Sony pictures? Wouldn’t it be a shocker if the 360 looked better in this face off…

videogaming247 » Blog Archive » Sierra Spring Break 08: PS3 exclusivity would have allowed double the amount of objects on-screen, says Ghostbusters dev

Last Updated: April 30, 2008

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