The next Call of Duty – from the guys who brought you Modern Warfare (and the Modern Warfare 2…and then Modern Warfare 3) won’t be set within the same universe as those games. Instead, Ghosts gets its own unique narrative and setting. That was a long decision for the folks at Infinity Ward – but not an entirely difficult one.
The game’s executive producer Mark Rubin, speaking to MCV, explained the decision to leave the modern Warfare setting behind for a more modern, more warfarey one, saying that it was a long decision, but not a hard one.
“Not a hard decision, but a long decision,” Rubin said. “We don’t get a chance when making a game to think about the next one until we are done actually making that first game. When we finished Modern Warfare 3, we had this big brainstorming session that lasted for weeks. Everybody gets to come up with ideas of what we want to do, not just what game we want to do, but moments in games.
“We all really knew we wanted to continue making Call of Duty. We could have done something else, but we wanted to make Call of Duty, and we wanted to create a new universe, or a new story at least. We wanted new characters and new experiences.
“The easy thing would have been – as we had finished the arc of Modern Warfare 1, 2 and 3 – to start a new arc within that same universe. That was the first step. But due to a lot of the changes we wanted to make with this new world, it really dictated out that we needed to make something that wasn’t Modern Warfare.”
Call of Duty: Ghosts is coming to PC, Ps3 and Xbox 360 on November 5 – and is also headed to next-gen consoles – even though its new engine isn’t entirely next-gen. Or new. But it does have a dog!
And while the decision to skip Modern Warfare was a long one for Infinity ward, I’m sure for many of you the decision to skip Ghosts won’t be long or hard.
Last Updated: May 30, 2013