You ever play Skullgirls? It’s a very underrated but beautifully crafted fighting game that just nails the best bits of the genre with a gorgeous aesthetic. Lab Zero Games created Skullgirls, a game that received plenty of love from fans via crowdsourcing. Hell, at one point Lab Zero started a campaign to raise $150 000 to introduce a single new character into SKullgirls. They got handed over $829 000 when said campaign had wrapped up.
And it’s that feeling of goodwill which has helped the Indiegogo campaign for the fantasy RPG Indivisible succeed. You see plenty of pitches these days, from developers looking to secure a couple of hundred thousand greenbacks or so for their project. Indivisible wanted a bit more than that. $1.5 million to be exact. And they got just that, and then some with mere days to spare.
It may have taken two months, but Indivisible is now sitting on a pot of donations that tallies up to a total of $1.63 million at the time this post was written. There’s still three days left on the campaign, with a stretch goal of an expanded musical selection from composer Hiroki Kikuta being tantalisingly close enough to grasp.
Described as a “side-scrolling RPG in the vein of Valkyrie Profile, spanning a huge fantasy world inspired by our own world’s various cultures and mythologies,” Indivisible will also see several Skullgirls cameo in the finished game. Usually, I’m not a big fan of crowdsourcing, as it has a tendency to go pear-shaped with an alarming consistency, although there are a few exceptions to the rule.
Indivisible was a better prospect however. Alongside the good faith earned from the development of Skullgirls, it also had a working prototype that helped pitch the vision of the game further. The main gameplay hook of absorbing incarnations into the main protagonist of Ana so that she can power up further, also sounds deliciously feasible. I’m kind of looking forward to seeing more of Indivisible, when development starts kicking into a higher gear.
Last Updated: December 3, 2015