It’s somewhat easy to see when a game has been produced on a leaner budget. Some visuals don’t pop the way they do on a first-party title, the general feel of said title feels liberally inspired by bigger budget competition and you’re probably going to be on the receiving end of a savage review score. But that being said, there’s still a ton of effort and investment that goes into any game made these days.
We’re also reaching a point where developers don’t need to mortgage their organs to make their titles look like top-notch entertainment. The tools to create great-looking games, are becoming a lot more prevalent. In fact, mid-budget may be a doorway towards resetting a mid-card IP and reinventing it. Something that Sniper: Ghost Warrior 3 is aiming for.
“Sniper: Ghost Warrior used to be a mid-price budget series and, for the first time, we are coming out at full price and at a triple-A level,” CI Games CEO Marek Tyminski said to MCV.
For us it’s really like re-establishing the IP.
We started from scratch. There’s so much more to Ghost Warrior 3 than any of our games before and we could even have changed the title. We didn’t as, on the other side, we have millions of fans who played previous titles that we sold. We sold close to six million copies of the previous two games but it’s really like building a new IP rather than coming out with the next instalment in an existing franchise.
It has been a long road for Sniper: Ghost Warrior 3. Out next year on January 27, the game has been in development for over four years now. Time spent on polishing and tweaking the formula says Tyminski:
It’s been a lot of work, this is definitely the biggest game from our studio. And Sniper: Ghost Warrior 3 also is a game that is so much more than just sniping. It’s really much bigger than any other sniping game, including our own titles in the past. It’s much bigger than anything and I think it will appeal to a much wider audience than sniping games in the past.
That being said, CI Games has realistic expectations for how they’ll perform when Sniper: Ghost Warrior 3 is out next year. They’re not expecting to generate a few billion dollars like Call of Duty does every year. “We have to set our expectations realistically,” Tyminski said.
We don’t say we’re going to be Call of Duty in terms of the size, definitely not yet, but I think it’s going to be a big game, that’s for sure.
This game is kind of a sniping fantasy. Like, you know, one guy that can really make an impact through his decision and makes big changes… So we very much believe we have something unique here and that the feel of the game itself is different from the others.
I liked Sniper: Ghost Warrior 2, which really nailed the feel of sniping. But ye gads, that game had problems. Chief among them, a dull and repetitive atmosphere that never really went anywhere. With Sniper: Ghost Warrior 3, Tyminski says the studio has learnt from that first sequel and are deadset on avoiding any feeling of boredom. “Because it’s set in an open world, you have so many things to do and it also goes in a way players can decide how they want to do each mission objective,” Tyminski explained.
You can be more of a sniper or you can be more of a warrior with a more direct approach or you can be stealthier. It’s called ‘Ghost’ after all. That gives more freedom and more choices to the players than any other kind of a game we ever did in the past.
Sounds interesting already. I’ve got a feeling that Sniper: Ghost Warrior 3 is going to be one hell of a challenging game, that mixes survival with sharpshooting. And that’s an idea that I’m hoping will earn it a devoted following.
Last Updated: October 11, 2016