Hold onto your butts, because I’m not kidding when I say these stats are â€œinsaneâ€. They make Britney Spears look like aÂ memberÂ of MENSA . Seriously.
Halo: Reach (Bungie’s last â€œHOO-RAH!â€ in the Halo universe) has already proven popular; we knew that last week when unit sales for the USA alone were pegged at over three million in the first month of the title’s release. But what happens once the copies hit homes across the world? What are the sort of things Bungie has been tracking? Things like total playtime combined and the total amount of in-game credits spent – that’s what kind of things.
Just less than a month ago, Geoff posted an article with similar stats shortly after Halo: Reach initially launched. This collection is an update on some of those. Last week’s Bungie Weekly Update released the following:
16,445 Man-Years have been spent playing Halo: Reach (Not to be confused with Dog-Years)
784,000,000 player-games have been played (1 game with 4 players is tallied as 4 player-games)
544,000,000,000 Credits have been earned (spend that money, playa!)
3,900,000 Screenshots have been uploaded (and plenty of them feature juvenile looks at Kat’s “bad side”)
5,970,000 total files have been uploaded (your bandwidth bill is in the mail)
We’ve accumulated enough game time equivalent to over 16Â 000 years! That right there is why the rest of the world thinks gamers don’t have lives. I’m so proud of us, but at the same time slightly horrified.
Last Updated: October 18, 2010