Home Gaming Sony : Kinect Limits Experiences

Sony : Kinect Limits Experiences

1 min read


In a recent interview with Digital Foundry, Sony Europe’s Richard Marks revealed that they too looked at depth sensing cameras for their motion control, but ultimately settled on Move.

Why? Because certain game experiences require buttons.

“I’m a heavy proponent of 3D cameras. I think they’re really interesting technology”, he said.  “We had many different 3D camera prototypes and we had our game teams look into that to evaluate what they could do with it. There are some experiences that it can do that are really neat but there just weren’t enough experiences that made it make enough sense as a platform-level controller.”

“Coming back is that sometimes we need buttons to have certain kinds of experiences. Other times we need more precision than we can get out of those cameras. We need to know exactly what you’re doing with your hands, especially in the more hardcore experiences,” said Marks.

In response to Digital foundry’s question as to whether using only cameras limits the type of games that could be made, he replied with :

“If it’s just that 3D camera, yeah I guess. That’s what we ran into with EyeToy. When you have only the camera, it’s a magical feeling but sometimes you just wish you could select something. I don’t want to wave to click a button.”

Of course, Microsoft’s Kinect can be used in conjunction with a standard controller – and it’s something I was hoping they’d show at their E3 conference, the use of Kinect to enhance traditional gameplay, instead of just throwing it away altogether.

Read the whole interview here

Last Updated: June 21, 2010


  1. abe

    June 21, 2010 at 14:35

    I would have figured the inability to sit the major drawback LOL


  2. gerald

    June 21, 2010 at 15:02

    abe, as much as what u say seems funny it is very true, we will all see 6 mnts after both kinect and move that after a hard day’s work we could not b bothered to stand in front of the telly and wave our limps around. look at that firght game they r bringing for the move, looks neat, as a gimmick, something to play for over an hour everyday, doesnt that just seem tedious


  3. lans

    July 8, 2010 at 15:27

    HAHAHAH you need to sit at least 2.5 m away from kinect for it too see your whole body, plus it has difficulty tracking dark objects what a waste of R&D.

    yep it must feel good to be a pc gamers these days only a matter of time before ms pulls back a bit and focuses on pc again
    kinect = 3rd place


  4. Bobby Kotick aged 14 and a half

    July 8, 2010 at 16:07

    HANG ON BROS imagine LIKE YOUR LIKE playing Halo and LIKE scoring the headshot and then LIKE using kinect to LIKE teabag your opponent for lawlz… :brofist:

    *Bobby Kotick cries a little inside, and wonders if he’s outgrowing gaming… 😮 *


  5. jovlem

    July 20, 2010 at 16:19

    There is a way how kinect could work with shooters.
    I build this for PC and it works realy great.

    You stil use a normal controller and you can switch any time between normal dual sticks mode and motion controls.
    This way you are not forced to use motion control all the time.


Leave a Reply

Your email address will not be published. Required fields are marked *

Check Also

Diablo Immortal’s character classes were chosen based on strong and unique identities

From stalwart bruisers such as the Barbarian to new generation ass-kickers such as the Dem…