Sony: We're experiencing console fatigue

2 min read

Mobile devices aren’t killing console gaming, according to Sony.  It’s just a matter of it being the end of the PS3 life-cycle; if Sony didn’t believe that consoles could still be innovated, they wouldn’t still be in the business.

As explained

“It’s not the decline of consoles, it’s the decline of a generation.  This generation has been the longest on the PS3 and the Xbox, it’s the seventh year. In older times we would have launched a new system already. Really, developers hit the limits after a couple of games on the same system, typically.

While some developers are pushing the boundaries of the current generation of consoles, the majority have already done everything and shown everything the PS3 (and Xbox 360) is capable of achieving.  While this generation has lasted longer than previous ones, they’re planning on a 10-year lifecycle for the PS4.  How will they avoid console fatigue on this one?

We are launching this holiday but we already have plans on the roadmap for additional features and improvements on the services side which will constantly evolve with time.  The key to this on PS4 is we have a huge 8GB of memory. That’s way more than game developers need initially. At the mid-point of the PlayStation 3 lifecycle we really hit the limit of what we can add in terms of system features. The reason we couldn’t add cross-game voice chat that players wanted was we were out of memory. Because we have 8GB of RAM we can secure enough room for whatever great features developers can come up with.

Alright, so my PS4 will be great, and then get better as time goes by.  So can we expect to have the “mobile is killing consoles” debate again in 5-8 years time when we’re getting tired of what developers are doing on the PS4?  Maybe.  I just hope we can stop having the debate for a few years – it’s exhausting!

Last Updated: June 28, 2013

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