Home Gaming Star Citizen’s latest update brings an overhaul of the law and criminality system

Star Citizen’s latest update brings an overhaul of the law and criminality system

1 min read
Star Citizen

In the video game system, the people are represented by two separate, yet equally important groups: The developers who make the game and the fans who bitch about them endlessly. These are their stories.


As much as we like to joke about how Star Citizen is a game so beset by feature creep, with fiscal mismanagement that’s potentially bordering on money laundering that it’s never coming out, there’s continued and steady progress made on the game. Sure, it’s still very much behind where it should be, but that doesn’t mean that it’s not coming along.

Anyway, Star Citizen’s latest milestone, 3.6, is out – and it brings with it a complete overhaul to the game’s criminality and law systems, giving space pirates cause for concern. As pilots’ Crimestat (that’s Star Citizen’s digital criminal record) increases, they’ll invite more poking from law enforcement and bounty hunters.

“Crimestat now directly impacts the level of opposition and how active their pursuit style. The higher the crimestat, the more active and difficult the pursuers. Crimes are split into less severe misdemeanors, which are enforced via fines, and more punishing federal offenses which will result in the player being engaged by hostile AI and bounty hunter.”

There’s also a new regional jurisdiction system, where different areas have their own security forces and offences and misdemeanours. Players can also be approached by law enforcement, and subject to scans. If they’re in possession of a stolen ship, the space police will attack on site. If they’re scanned and found in possession of stolen goods, those goods will be confiscated, and fines will be issued.

It’s a nice-sounding crime and punishment system. It’s not too far removed from, but decidedly more advanced to what we have in GTA. There’s a lot more in the update, patch notes for which you can read here.

Last Updated: July 23, 2019


  1. Geoffrey Tim

    July 23, 2019 at 11:27

    Yes, I only did the article to do the header image.


  2. Raptor Rants

    July 23, 2019 at 11:48

    So Eve online’s security and jurisdiction system?

    *Runs like stink*


  3. Viper_ZA

    July 23, 2019 at 13:15

    EA can learn something from these guys.


    • HvR

      July 23, 2019 at 15:41

      Agree EA should stop releasing games and just give the IP to the original owners


  4. Yahtzee

    July 23, 2019 at 11:38

    No Space Scam header today?


  5. Raptor Rants

    July 23, 2019 at 12:13

    *reads the first part of the article*

    Oh, a Darryn article. Cool.

    Gets to end.


    *shakes head*


  6. Llama In The Rift

    July 23, 2019 at 12:47

    To think….Cyberpunk 2077 is actauly arriving April 2020 ( though i think a short delay will be anounced ) and this still has no release date or any plans to release soon….anybody know what the progress is on Squadron 42 and if it will ever release?


    • Joe Blobers

      July 24, 2019 at 06:22

      Squadron 42 Beta is planned end of Q2 2020. So depending on Beta duration (some will say it will never happen because you now… scam lol), count 2 quarters before final release…

      The beauty (and curse) of this project is that both games (Solo and MMO >SC) are sharing all assets, which mean SC will get not only 6 more patch with contents, features and game-play till estimated end of Beta but all SQ42 assets curentlyunder NDA till release.

      About Cyberpunk 2077, because it comes from CD Projekt, we can expect a solid game-play and fun together with several patch. Perfect timing to go through all missions until SQ42 is made available to all 🙂


  7. For the Emperor!

    July 23, 2019 at 13:29

    My prediction: Half Life 3 will come out before this…


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