Home Gaming Star Citizen is huge – and it’s growing still

Star Citizen is huge – and it’s growing still

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Star Citizen is a massive undertaking. It’s part of the reason why it’s still not going to see a commercial release this year, and why it may never reach that conventional release stage at all. The space sim has rapidly changed as the money has poured in, and it’s fairly easy to lose sight of what the final goal really is. This latest trailer for the game, however, puts things into perspective.

Straight from SXSW comes a brand new, lengthy trailer for the biggest crowdfunding success in the industry. If you still think Star Citizen is only about flying ships in space, then it feels like this trailer is for you. There’s dogfights, first-person shooting and even casual wandering around on space ports – because Star Citizen wants to be so much more than it originally billed itself to be.

I’ve been skeptical of the game in the past – and I still am, to be honest – but I do like the look of the persistent universe that is being built around all the space travel and high-octane orbital fights. Being able to kick back, connect with other players and do a bit of trading sounds like the perfect ship of pace in between intergalactic travels. It’s something I wish Elite: Dangerous had, and it feels like an organic addition to the Star Citizen formula.

Unlike the weird, first-person shooter module that can easily make you question what Star Citizen is really about. But I’m constantly reminded that I’m in the minority with this type of thinking. Star Citizen has a road-map for updates this year and hopes to hit some sort of commercial launch next year. Until then, watch the internet continue to throw money at it. It’s equal parts intriguing and scary.

Last Updated: March 16, 2015

32 Comments

  1. “Unlike the weird, first-person shooter module that can easily make you question what Star Citizen is really about. But I’m constantly reminded that I’m in the minority with this type of thinking.”
    I feel the same. It’s the only thing that concerns me about SC 😛

    Reply

    • RustedFaith

      March 16, 2015 at 10:14

      I personally like the slow pace realistic approach to the FPS module.

      Reply

      • Spathi

        March 16, 2015 at 10:49

        You would because you are an Arma fan 😉

        Reply

        • RustedFaith

          March 17, 2015 at 15:04

          LoL well my fav multiplayer game of all time is Quake 1 and Quake 3 if it counts for anything 🙂

          Reply

    • Gareth Smith

      March 16, 2015 at 13:16

      The game was built from the ground up to be based around controlling your character and not just a ship. Using the CryEngine makes it a lot easier for them. It’s the reason why ship interiors etc are so detailed.
      If you’re interested, check out this vid. https://www.youtube.com/watch?v=j0r6aOasFEQ

      Reply

  2. Blood Emperor Trevor

    March 16, 2015 at 09:43

    It only has to live up to half its promise & I’ll be happy, it’s a space sandbox. Looking forward to S42 especially.

    Reply

  3. RinceThis

    March 16, 2015 at 09:51

    Lol. It’ll never be released! It’s a lie! *RUNS

    Reply

    • Gareth Smith

      March 16, 2015 at 13:10

      Yeah, you’d better run! *RUNS

      Reply

  4. Jaded_Reprobate

    March 16, 2015 at 09:52

    Size doesn’t matter, it’s the way you use it……………. apparently?

    Reply

    • K1FF J1MB0B (sizzle edition)

      March 16, 2015 at 10:04

      …. said no woman ever.

      Reply

  5. Spathi

    March 16, 2015 at 09:52

    It looks amazing! The game is coming along quite nicely with regular progress on on fronts, and there is thus far no hint of them slowing down.

    Reply

    • RustedFaith

      March 16, 2015 at 10:15

      Yup one of the shining beacons of how a game should be developed.

      Reply

      • SargonTheBatpandaOfAkkad

        March 16, 2015 at 11:30

        Yep. Every developer should aim to make 100 Gb big games that release a year to two years later than intended. 😛

        Reply

        • RustedFaith

          March 16, 2015 at 19:09

          Well atleast you know why its taking that long due to updates on the exact development progress 3 times a week and actually flying around. Not to mention updates from the CEO and the community panels they have. I dont care if they take another 5 years the game is already epic.

          Therese no bullshit from the start of development and everything is there that they promised. I would take that any day compared to the crap that EA, Ubisoft, Activision, Microsoft, Nintendo spins every second day to justify second rate games.

          Reply

  6. Chaos Lord Norm

    March 16, 2015 at 10:14

    I have a feeling this game is going to get so big that most people will simply not be able to run it.

    Reply

    • Jeff

      March 16, 2015 at 14:12

      It’s not hard to run now on a $1,000 computer, and in a year or so when it’s out the price of hardware will also come down. Couple that with how the game isn’t even optimized yet… And if it’s hard drive space you’re worried about, it’s not like storage is expensive.

      On the other hand though, building a game that is easy to run on mid-range computers was never the goal, it was always the goal of making the best game possible, which in turn means not dumbing down the visuals, even though they may be optimized. Welcome to the world of a developer not making their game worse to be able to run on consoles.

      Reply

    • Bjørn Sandåker

      March 16, 2015 at 18:09

      CIG have said time after time that it’ll require a high end PC to run. It was first said in 2012 so it means a high end PC from 2012/2013 will be sufficient. When the game is released to the public in the end of 2016 that PC will be medium or less.

      So it depends what “most people” have of hardware in 2016.

      Reply

  7. Naudran

    March 16, 2015 at 10:17

    Well, I kinda think they are turning this into something it was never really intended to be… might cause it to fall into development hell. Will see what happens to Star Citizen. I was really amped in the beginning but they just might be taking too long.

    In the meantime, I’m enjoying Elite: Dangerous… you know… since it’s out and already available for play.

    Reply

    • Naudran

      March 16, 2015 at 10:22

      Actually, further to this. Why did they add the FPS shooter section to this too? Let’s just hope they do everything well.

      Reply

      • Blood Emperor Trevor

        March 16, 2015 at 10:32

        For ship boarding on multi-crew ships originally.

        Reply

        • Naudran

          March 16, 2015 at 10:36

          Ahhhh… thanks. That makes sense and actually sounds fun.

          Like I said, let’s just hope that they do every aspect of it well… as long as the FPS aspect doesn’t feel tacked on.

          Reply

          • Spathi

            March 16, 2015 at 10:40

            It’s supposed to be seamless and not an “extra” as it sounds currently. There will be a “in game” simulator for things like death match, the same as Arena Commander currently.

      • Ken

        March 17, 2015 at 06:35

        The FPS has been part of the game since day one.

        Reply

    • Matthew Holliday

      March 16, 2015 at 10:22

      i have no idea what they intended it to be, aside from odd comments around here on “no mans sky” articles, i had never really heard of it befor the last trailer, but it looks exactly like the kind of game i want. be normal, fly space ships, maybe kill a few bad guys.

      Reply

  8. Matthew Holliday

    March 16, 2015 at 10:18

    w
    t
    f

    looks so good.

    Reply

  9. HvR

    March 16, 2015 at 10:23

    Taking so long, so much hype, growing bigger and more ambitious every time Chris Roberts open his mouth. But man still can not help nursing a semi everytime a new pretty trailer comes out.

    Should probably develop a pretty vs hype scale for games.

    Reply

  10. Galbedir

    March 16, 2015 at 10:43

    What are my dreams? For Star Citizen to actually officially release, as I don’t buy into early access, but would love this game.

    Reply

  11. SargonTheBatpandaOfAkkad

    March 16, 2015 at 11:31

    I honestly cannot wait for this title to drop.

    Reply

  12. Jonah Cash

    March 16, 2015 at 12:56

    It looks like The Sims with guns and spaceships!! Is this an EA title? 🙂

    Reply

  13. hammr25

    March 17, 2015 at 05:21

    The planetside stuff reminded me of Playstation Home

    Reply

  14. Colin

    March 17, 2015 at 09:21

    I had elite in the early days of time and it blew my mind. Been years since I played a game of that type though. For me this combination of being able to use your character on foot as well as the whole space trade joy is a long awaited dream of mine.

    Reply

  15. Paul

    December 2, 2016 at 20:24

    Personally I think Star Citizen is coming along nicely, a lot of the flak it’s been getting is because it’s in the public eye which is ironic because this project is one of the most open games development I’ve ever seen but it’s definitely clear that a lot of gamers don’t understand how long it really takes to make triple a games, more so when you are pushing boundaries like Star Citizen is doing, if this game was done by a publisher, we wouldn’t even hear about it until about a year before released, we’ve heard about this game right from the start and they’ve been quite open with the community, that is kind of a problem for many gamers because most don’t want to wait so long and probably would rather not know about it until it’s nearly done, I prefer the open way with feedback both ways, it will likely mean getting a better game for us.

    Reply

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