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Steam going for Virtual Reality?

2 min read

Steam rift

From 15-16 January, Valve will be hosting their Steam Dev Days, an opportunity for developers to discuss the future of Steam, as well as get some hands on time with SteamOS and Steam Machines. Yet this year, there seems to be a focus on Virtual Reality.

Of the 14 sessions scheduled, three of them are focused on VR, looking at the following topics:

  • What VR Could, Should, and Almost Certainly Will Be within Two Years
  • Virtual Reality and Steam
  • Porting games to Virtual Reality

I’m particularly interested in the link between VR and Steam, with that talk looking how Steam is going to support and promote VR games. According to the session description:

This includes a discussion of the Steam Overlay in VR, Steam store changes for VR, and our VR plan for Steamworks.

Considering the shift towards Linux and open design, I would assume that this wouldn’t just be support for the Oculus, but for any VR experience that is developed. Still, it would be awesome if the Steam Machines and controllers were designed to work well with VR headsets. Although, I can even imagine how overwhelming my Steam backlog would be in VR.

I actually managed to play a First-Person game for about 30 minutes last night, a new personal record for me. I’m curious if VR headsets would induce the same motion sickness problems I have. I’m definitely interested in giving it a shot – there are a couple games coming to Oculus that look really impressive. If the Oculus gets some great Steam support, it will certainly go a long way towards helping it gain some mainstream momentum.

Last Updated: November 19, 2013

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