Street Fighter V wants to be more “approachable and accessible” again

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STREET FIGHTER V! For an old man such as myself (I’m actually 87 years old, I just look young because I sleep in a bathtub full of blended whale juices), Street Fighter is more than just a good memory. It’s a franchise that has been with us ever since we learnt to slap a token on an arcade cabinet to signify that our turn was up next. It’s a series that shows no signs of slowing down.

Unfortunately, our bones are turning to dust and our minds are slowly going down the gutter while our pants are being pulled up ever higher, which means that Street Fighter is going to need some young blood. New fans, new players and all that. But that also means that our vision of Street Fighter has to change if the franchise wants to survive.

You’ve already seen that this week, with Capcom adjusting a camera angle that no longer focuses on the slap of a bountiful gluteus maximus that happens to be attached to a lady wrestler who is dressed up like the kind of fantasy that you make sure that you’ve cleared from your browser history. And that’s because Street Fighter V wants to pull in a “newer, younger” audience so that the can make the franchise “approachable and accessible again.”

“The ambitions with Street Fighter V were to make the game approachable and accessible again, but also to make everything with the characters feel a lot more individual and bring out more chances for people to find the right competitor that suits them,” Capcom brand manager Brian Ayers said to MCV.

We really hope that Street Fighter V can bring in a newer, younger audience. Perhaps more of an eSports audience, as well. Street Fighter is actually one of the first eSports titles out there, but it’s relatively underground compared to the likes of Dota 2 and League of Legends.

Look, children are the future. Which is why we have to stop them now. And since it’s apparently “illegal” for me to justify using them as a fuel source while claiming that they are our greatest resource, beating them in a digital arena is the next best thing. The challenge here with Street Fighter V, is not only to pull in new fans, but to keep the old ones interested.

That’s going to require some tight tweaking of the game mechanics, as veterans can go off the wall if a Hadouken is modified to be even a nano-second quicker. Developer Dimps will have their hands full when creating a game that is aiming to be both innovative and traditional.

“The long time that Street Fighter has been around makes innovation tricky but, at the same time, it allows you to build some foundations and fundamentals,” Ayers said.

You have a long history of the game having a certain quality that always makes it feel like Street Fighter. You can tweak a lot of elements to it, and probably go quite far away from the core sometimes – Street Fighter III in particular was a very, very technical fighter, but it still had that Street Fighter element to it.

It’s a certain je ne sais quoi quality. As long as that feel is there, you can take liberties in certain ways. As long as you’re always able to do a fireball, then I think we’ll be okay.

The game is out in February on PS4 and PC. It may look like the usual Street Fighter to any casual observer, but anyone who has played the beta knows that this road brawler is a different beast altogether. STREET FIGHTER V!

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Last Updated: November 12, 2015

Darryn Bonthuys

Something wrong gentlemen? You come here prepared to read the words of a madman, and instead found a lunatic obsessed with comics, Batman and Raul Julia's M Bison performance in the 1994 Street Fighter movie? Fine! Keep your bio! In fact, now might be a good time to pray to it!

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