Street Fighter V will never be on Xbox One. Ever.

3 min read


I love the hell out of Street Fighter, but I’ll admit that Capcom gets a bit heavy-handed with its iterative releases. That habit of re-releasing the same game with different names was a spark of hope for Xbox One owners who hoped that some iteration of the game would make its way to the Xbox One. Well, bad news, digital Xbox One pugilists; Street Fighter V will never be released on Xbox One, in any way shape or form.

The news comes via a Capcom representative, speaking to Gamespot. When the subject of exclusivity was brought up, Capcom shot down any hopes of Super Street Fighter V Ultra Deluxe Magical Rainbow Unicorn Turbo Edition Plus ever making its way to the Xbox One.

“One comment we see a lot is that something like a Super Street Fighter 5 is going to come out on Xbox,” said the representative. “But the reality is that this is a real partnership. We are console exclusive for this franchise for this numbered run.”

And that’s a damned shamed for Xbox One owners, because Street Fighter V, rom the early hands on previews that surfaced yesterday, seems like it’s shaping up to be an amazing fighting game. Bringing back much of the technical stuff we saw in the amazing Street Fighter III and introducing a whole new set of mechanics, it’s become a balancing act of accessibility and core technical gameplay that’ll see the fighter appreciated by a whole new audience.

Capcom Unity detailed how the game’s new fighting mechanics will works, based on the new V-Gauge.



V-Skills are unique skills per character that can be accessed at any time by pressing medium punch and medium kick together. These skills do not require use of the V-Gauge and have different uses per character (e.g. mobility, offensive, defensive). V-Skills are rather important in battle as they may help a character in an area they’re weak at or help to fill up the V-Gauge quicker. Learning how to properly and efficiently use each character’s V-Skill will be key in winning matches.


V-Triggers are unique abilities per character that can only be activated once the V-Gauge is full, by pressing heavy punch and heavy kick together. V-Triggers, much like Ultras in Street Fighter IV, are a way for your character to turn the tide of battle. That, however, is where the similarities end. Activating the V-Trigger, which allows access to a character’s full potential, is merely step one. It is completely up to the player to properly utilize the benefits received from the V-Trigger to change the course of the match. As V-Triggers add quite a bit of depth to each character, mastering their use will be paramount to victory.


V-Reversals take up one stock of V-Gauge, and allow a player to counter the attack of the opponent while blocking, thus creating some breathing room. They are similar to “Alpha counters” from the Street Fighter Alpha series, but this time not every counter results in a universal effect; some push the opponent back, some knock them down and some switch sides. Players should explore each character to see how their V-Reversals function.

EX Gauge

That’s not all, however, as there is also the EX Gauge, which builds as you deal damage to the opponent. The EX Gauge allows characters to perform powered up versions of their special attacks and when maxed out, their Critical Art. Critical Arts are highly damaging, cinematic attacks that are unique to each character.

Make sure you set this video to 60fps, and take a look at how it all works.

Last Updated: June 12, 2015

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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