Super Secret Batman : Arkham Asylum Room Reveals Arkham City

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Arkhamcity

Just last week, the sequel to the very best Super-Hero game, Batman : Arkham Asylum was revealed to called “Arkham City.” did you know though, that reference was made to Arkham City in the original game? Yeah, me neither.

Apparently there’s a super secret room in the Asylum belonging to Warden Quincy Sharp – which contains blueprints detailing the construction of Arkham City, revealing the megalomaniac nature of the institution’s boss. Even if you’ve managed to get 100% completion in the game, chances are you’ve not found it – it’s not on any maps, and requires several applications of explosive foam on a weak wall that isn’t identified by Batman’s detective mode. Ingenious stuff, Rocksteady. It’s this sort of attention to detail that makes me so incredibly excited for the sequel – I just hope they come up with a better final boss design this time round.

Video proof after the jump.

Rocksteady Studios lead narrative designer Paul Crocker had this to say:

While building Batman: Arkham Asylum, we placed a number of ‘hooks’ into the game that tie into the ‘Arkham-Verse’. From the beginning we knew that Quincy was a bad guy, and planned what his next move would be. The room obviously ties into Arkham City, but to be fair, we hid it pretty well. We did assume that it would be found eventually and after following forum posts for 6 months or so, decided to announce it in the ‘Game of the Year’ podcast. The fans of the game have been amazing and again, reading the forums, we can see how much they value the efforts we have put into creating the background stories for the various characters and it was great to see all the posts and theories about the secret room once it was discovered. What I think people are really going to enjoy is not just how Arkham Asylum led to Arkham City, but also how the story in Arkham City sheds new light on the events you saw in Arkham Asylum.

If the video isn’t working for you, check it out here : http://gameinformer.com/games/features/m/mediagallery/449432.aspx

Thanks to Gameinformer

Last Updated: August 10, 2010

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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