The Batmobile in Batman: Arkham Knight sounds like a beast

3 min read

Hummina hummina hummina

I’m still nursing a massive grin on my face over the news of a new Batman game from Rocksteady. Gotham is getting bigger, there’s a new black hat in town and Rocksteady wants to end their trilogy (You don’t count Arkham: Origins) with a bang. It all sounds good. But bugger all that, I just want to drive the Batmobile.

In the Game Informer reveal (via CVG) Rocksteady’s Sefton Hill explained how the use of the Batmobile would take gamers in the world of Batman “one step further”.

“The Arkham games have always been about providing that power fantasy, about being and feeling like Batman,” Hill said. “We’re going to take it further with the addition of the Batmobile and the bigger city.”

We’ve known it’s what people want. When you’re Batman you do think Batmobile, It’s the one key thing we felt we really always wanted to do. And also that refreshes the whole experience, which I really think it does. What we’re always trying to do is [make] every game feel like a new game rather than another episode of the last one.

We’re excited to be developing the game for next-gen platforms, which has allowed us to bring to life the design elements that we envisioned from the beginning such as the Batmobile and how it augments Batman’s abilities, to the fully detailed and realized Gotham City.


Here’s a list of features, as to just why the Batmobile is so damn special in the game:

  • Rocksteady says that the Batmobile for Arkham Knight was designed to be “the best car in any game ever”
  • It takes up 160mb of memory in the game at any time, something that would consume the entire processing power of an Xbox 360 if it just used the car
  • Hundreds of thousands of polygons were used to create the Batmobile, which features various textures and shaders
  • This will be the only vehicle that Batman uses in Arkham Knight
  • The Batmobile will arrive at your location with the touch of a button
  • The Batmobile can do burnouts, boosts, jumps and “rotate in a circle at a full stop to get you pointed in the right direction”
  • It is bulletproof, and various obstacles stand no chance when the Batmobile wants to ram on through them
  • Don’t expect to pull GTA vehicular homicides with the Batmobile, as thugs will jump out of the way
  • Gameplay will be balanced between driving and out-of-car gameplay
  • The Batmobile has more gadgets than Batman, to help deal more speedy damage
  • Players can swap between on-foot gameplay and the Batmobile at any time
  • The Batmobile comes equipped with missiles that can lock on and fire at enemy vehicles
  • Key points in the Gotham map will allow Batman to eject from the Batmobile and launch into a fast glide

I don’t think anyone here who thinks of themselves as a Batman fan, has not fantasised about driving the Batmobile at least once in their life. Whether it’s the tricked out version that Adam West drove in the 1960s series, the Tim Burton drag vehicle from Batman and Batman Returns or the Tumbler from the Dark Knight trilogy, it’s a dream vehicle of note.

And so far, the Arkham Knight version sounds like it was worth waiting two games for.

Last Updated: March 7, 2014

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