Unlike PC users, console gamers are at the mercy of the developers and their optimization choices when it comes to framerates. With PC’s being more powerful and customizable, this issue doesn’t usually exist. But then again, when was the last time Ubisoft did something right for PC?
Weeks after Ubisoft claimed that they wanted to rebuild their relationship with the PC gaming community, they’ve gone and broken one of the cardinal rules. The Crew, an open-world MMO racer which is set to hit shelves later this year, is coming to PC, Xbox One and PS4. Ubisoft has locked the framerate to 30FPS for not only the console versions, but PC as well.
It’s not an option, it’s just a locked feature. That’s what one player found this week during the closed PC beta, having to edit some game files in order to eventually unlock the framerate. After posting the fix on a Ubisoft forum, A Ubisoft community manager confirmed that the game was locked to 30FPS on PC, and that messing with the game’s binary files could lead to instability.
Having a game’s framerate locked on PC is not uncommon, although there are many cases where some never go higher than 60FPS. That’s usually the case for lazy console ports, but having a title locked as low as 30FPS is almost unheard of – though the same limit was placed on EA’s latest Need for Speed. It’s more proof that Ubisoft isn’t really dedicated to the PC versions of their titles, something which the PC community has been complaining about for years.
There’s still some time to go until launch, but if Ubisoft is already defending their decision I don’t see this changing at all.
Last Updated: August 26, 2014