DivisionI’m seriously excited for The Division. It looks like one of those crazy games with an awesome premise that will be a ridiculous amount of fun. So how is it being developed?

Executive Producer Fredrik Rundqvist explains that The Division’s workload is divided among those best suited to the job:

It´s part of the Ubisoft DNA to develop big titles across many studios, to bring developers from different places and expertise together. “The Division” is going to be part of that structure. As the lead studio, the majority of design and directing the game is and will be done out of Massive, but we are very likely to work with one or several other Ubisoft studios on various aspects of the game. This is a great way to share talent, learn from each other and thus provide an even better experience for the games.

Sounds pretty good to me. This game is only supposed to come out at the end of next year, but I’m not sure that I can wait so long. I just hope that all the chefs don’t ruin the soup on this one. But really, I’m excited to play this game to death – I really like what they’ve done with the second screen. Sure, it may divide (see what I did there?) your attention, but I think it will add a cool experience. Game Director, Ryan Barnard explains:

We are creating a second-screen experience that will be really meaningful for the game. It will be a whole new experience for the group, through simultaneous and asymmetric gameplay between the mobile device and the console/PC game. Companion gamers will be able to seamlessly join the game, anywhere they want, as an actual character. The drone is a persistent character that you can level up in gear, weapons and skills. From the team’s stand point, it gives an edge for tactical combat, as well exploration from a bird’s eye view.

Is this one of the next gen games you’re desperate for? Will you be playing it on console, PC or companion app?

Last Updated: October 9, 2013

Summary
1.1
was reviewed on PC

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