It’s been over 100 days since Halo: The Master Chief Collection for the Xbox One was released. 100 days. And for many – especially those not in close proximity to the game’s fabled cloud servers – it’s been a matchmaking mess. Patch after patch after patch, and the game’s multiplayer is still largely unplayable for many. The new patch – which was meant to have a public beta (a public beta for a patch? Inconceivable!), but the idea was scrapped and the patch delayed. It’s now nearly, nearly ready for release.
Speaking on Halo Waypoint, 343 Industries said the patch is in the last stages of testing. The update will make improvements to the broken matchmaking and the broken party and invite systems – along with adding stability.
“While we haven’t yet locked an exact release date of this CU,” 343 says, “the work is in its final stages of testing and bug squashing is well underway. The next time we communicate regarding the status of the upcoming CU, we will provide a definitive timeframe for its availability
“As we announced previously, this content update includes fundamental changes to the aforementioned systems, and making and validating these changes requires substantial time beyond what was required for prior updates.”
“We’re happy with the progress on the next CU, with significant progress being made on big and small issues, and we’re being diligent in gameplay and stress testing to ensure that it is a meaningful update.”
Frankly, I think it’s a bit ridiculous that Halo – The Xbox brand’s flagship product – is still in such a state more than 3 months after it was released. It’s especially egregious in that Halo is a multiplayer-centric game, and these issues shouldn’t have been present in the first place. The new patch is in the final stages of testing? It seems that the entire game is.
Last Updated: February 20, 2015