The next Hitman is an open-world stealthy sandbox

2 min read


We’ve heard that a next-gen Hitman game was cancelled, and then later got confirmation that another one was in the works. In an open letter today, IO interactive has detailed the next game that the bald-headed Agent 47 will kill a ton of people in.

You can click through here to read the entire letter, but here’s the really interesting bit.

In the next game you will experience a globetrotting Agent 47 at the prime of his career – the apex predator stalking his prey across the world, with the support of his long-term handler Diana Burnwood and the whole of the ICA.

The game concentrates on the core Hitman fantasy of using a wide range of tools to take out a diverse group of targets across expansive, exotic locations around the world. We are building this game on the backbone of the Glacier 2 engine, using the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfil the core Hitman fantasy. That means we’re packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.

IO’s also said that Agent 47 will no longer be able to stuff things into his magic packets.

You will also be glad to hear that we have removed 47’s magic pockets. We believe that’s all we need to say about that subject.

More information will be coming later in the year. The next Hitman will be coming to PC, Xbox One and PS4. Are you excited? I love the idea of being a stealthy killer in a giant open world to be honest. I don;t know how they’re going to keep it open world and maintain a strong narrative – but we’ll see what happens.

Last Updated: January 16, 2014