The Next Playstation will be Easier to Develop for

1 min read


The Playstation 3 – much like the PS2, actually – initially suffered from poor ports and less than stellar exclusives because it relied on completely new architecture that was foreign to developers – making it just so much harder for them to bend the machine to their will.

That’s pretty much changed, now that developers have their heads wrapped around the Cell architecture and its SPU’s. Sony have realised this – and it’s a mistake they won’t be repeating when it comes time for the PS4 and PSP2

Sony Worldwide Studios Head Ninja Shuhei Yoshida has confirmed that work is underway on the next Playstation – and that, throwing their usual arrogance aside, the company will be consulting developers and looking for their insight.

Microsoft did just this with the 360 – and if it weren’t for Epic Games insisting that the console had 512Mb of unified RAM instead of the originally planned 256Mb so they could do Gears of War properly, the 360 would be a much less powerful machine than it is today.

Developers have been complaining that Sony’s hardware is difficult to develop for since the PS2 – and this change in philosophy should lead to better looking games earlier on in the future console’s lifecycle

Read more over at Develop.

Last Updated: July 7, 2010

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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