The Sims: Swimming pools are really, really hard to do

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As we all already know, The Sims 4 will be released without the ability to drown your Sims in a hate-filled digital pool. It sounds like an easy thing to implement, but according to EA it really isn’t. As far as technical challenges go, it it seems to be on par with animating female assassins or other insurmountable, wholly impossible tasks

“It’s easy to look at something and think, ‘That looks pretty simple.’” producer Graham Nardone told Kotaku, “When you think about a feature like pools upfront, it looks like a square box on the ground and you put a shader on the top surface and have Sims jump in.”

“But ultimately, it’s more complexity in terms of what tech’s there and what isn’t there, what we have to build to support this. How do we cut down into the terrain, how do we get Sims going through portals across different levels of pools? There’s so much that’s going on in the background that you don’t end up seeing just to have a Sim go swimming.”

See? Really quite the task. But will pools eventually be added to the game? Based on fan feedback, very probably.

“It’s not a matter of it not being important to us or our focus not being in the right place. As we chat with fans and they continue to inform us of what they want, they’re obviously interested in pools and toddlers. They want those in the game. So we’ll continue to listen to feedback, something we’ve always done with The Sims.”

As it is an EA game, there’s the expectation that pools and babies will come via some form of DLC, or perhaps even two bits of paid-for content. On that subject, Nardone became a little evasive

“I’d really just say look at what we’ve done in the past. We’ve had a variety of different ways we’ve delivered content to players, and I think we’ll continue to support what they’re looking for.”

Last Updated: August 12, 2014

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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