The SMG trained talent has been nerfed in The Division

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Lazygamer-Dark-Zone-Team

I have played…a lot of The Division this week alone. With over 22 hours in so far and my hipster-styled agent now sitting on a comfy level 18 as more purple gear unlocks itself for me, I’m at the point where the end-game is creeping closer. All this, and without too much downtime maintenance so far. As far as games go, The Division is very balanced, much fair, so equal wow.

But you might have noticed a certain nerfing of a talent that some players have been abusing in the Dark Zones, as the “Trained Talent” on SMGs was killed off a few hours ago. It’s a pretty cool talent actually, one that allows players to increase their critical hit damage constantly, amplifying the bonus that already comes standard with all SMGs.

In other words, critical hit damage was at an all-time high, with this signature skill taking around 30 seconds to recharge when the right talent was bundled with it, instead of the usual several minutes. Which gave Dark Zone traitors a massive advantage when going rogue. Naturally, that was a problem, hence the gun bust that Massive applied to it in a quick hot fix.

Here’s the list of changes from Massive:

  • Disabled “Trained Talent” as it could give an unfair advantage in end-game content and in the Dark Zone. Note: this Talent will still be visible on weapons but will have no effect until a further update where it will be replaced on existing weapons
  • General balancing of experience gain and drop rates for items and currency
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The Division is out now on PC, PlayStation 4 and Xbox One. My unending rage at the little f*** who properly stalked me for ten minutes like some bizarre scene out of The Warriors that involved him and his friends stealing three of my purple Dark Zone loot drops, is unending. I felt more betrayed than Julius Caesar’s spinal column.

Last Updated: March 14, 2016

Darryn Bonthuys

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