Titanfall 2 has been a long time coming. The original game – the first from former Call of Duty developers as a new studio, Respawn – was an amazing multiplayer game. Unfortunately, it wasn’t released on what would end up being the most popular console platform – so the many who didn’t play it were derisive about the game. Much of that stems from its perception as a low-value product. Without a single player campaign, it just doesn’t seem like a “complete” game.
That, of course, changes with the imminent launch of Titanfall 2. Not only is it coming to the PlayStation 4 (with sweet PS4 Pro upgrades), but it comes packing a single player campaign too. Even better, is the fact that the campaign hasn’t just been shoehorned in – like Battlefield 3’s middling campaign was. In Titanfall 2, the campaign makes fantastic use of the game’s core mechanics, and introduces a bit of quiet time thanks to a puzzle platform element that elevates it beyond the usual humdrum single player shooter.
The game’s out on Friday 28 October – but here’s the Titanfall 2 launch trailer – all about how pilots and mechs need to work as one.
Pilot and Titan must Become One in the sequel to Respawn’s genre redefining Titanfall. The incredible speed of a Pilot with the devastating size of a Titan, when two combine, none remain.
Titanfall 2 might well be this year’s best surprise. The original game’s gorgeously tactile, flowing traversal systems always had great potential as the fuel of a single-player campaign, but the care and craft that Respawn has instilled into creating that adventure will blindside you. It’s immediately gratifying on a moment-to-moment basis, but as a complete work and experience, it’s one of the most creative and rewarding FPS in recent memory.
It seems that with the double whammy of Battlefield 1 being great, and Titanfall 2 being just as good, Call of Duty’s has its biggest challenge in years.
Last Updated: October 25, 2016