Home Gaming The Witcher 3 hits 1080p on Xbox One

The Witcher 3 hits 1080p on Xbox One

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witcher-3-pc.jpg

It’s been a little bit of a fiasco trying to get proper Xbox One footage of The Witcher 3. First Microsoft fluffed it up by posting PC footage on their official channel, only to be followed by Conan ‘O Brian using similar PC footage during his supposed “Xbox One review”. Truth is, there really wasn’t Xbox One gameplay on the internet – although it seemed to be for a good reason.

CD Projekt Red have previously stated that the Xbox One version of their now one week away RPG epic, The Witcher 3: Wild Hunt, would run at 900p. That’s still true, but it’s isn’t locked to that resolution anymore. As a surprise reveal yesterday, the independent development house revealed a brand new trailer for the game, which showed off a dynamically changing resolution for the Xbox One. The Witcher 3 will, in essence, render at either 900p or 1080p given the situation.

“The video you’re now watching is grabbed directly from an Xbox One console. We’ve been working to give gamers an even better experience on Xbox One and, on day one, we’ll bring you dynamic scaling from 900p to 1080p.”

This is something done on the fly, and I suspect there are laid out, more closed off areas that will take advantage of the resolution bump. Interiors of buildings, for example, won’t have to tax the system with long draw distances – leaving a lot of power to render textures with far more detail.

It is, however, something that CD Projekt Red is still actively working on to make better, so it’s unclear how much of an impact this feature will have at launch.

“We’re not much more than a week before launch, but we’re still fighting for every line of code — we want gamers to get the best possible experience we can.”

This reveal is quite interesting, especially since I went hands-on with this very version of the game just a few weeks ago. I have no idea if scaling was activated or not in the build I got to play – although it is often very difficult to tell an immediate difference unless like for like stills are compared to each other.

Still, it’s fantastic to see CD Projekt Red at least taking a proactive stance to the Xbox One’s handicapped performance, and I do hope games in the future try similar techniques. It’s still not the same as the 1080p locked PS4 version (or the gluttonous, brag worthy PC version), but it’s a step in the right direction.

Last Updated: May 12, 2015

30 Comments

  1. Why didn’t they just use the cloud…..

    Reply

    • Mossel

      May 12, 2015 at 07:44

      Because the cloud is a lie!

      Reply

      • Umar

        May 12, 2015 at 07:52

        Clouds are real. Just not the kind that gives extra processing power 😛

        Reply

        • Ranting Raptor

          May 12, 2015 at 07:54

          Lol. Imagine your CPU had a built in latency timer of 200ms…. Wouldn’t that be funny

          Reply

    • Lord Chaos

      May 12, 2015 at 07:53

      It was a sunny day.

      Reply

    • Hammersteyn

      May 12, 2015 at 08:01

      They did, they used it to sell consoles.

      Reply

      • Umar

        May 12, 2015 at 09:15

        ROFLOL!!!! OH SNAP!!!!! Dem truth bombs.

        Reply

    • Bramstons

      May 12, 2015 at 10:29

      Because there is no point in pretending that the Xbox One and PS4 and their downgraded graphics are not useless compared to the superior PC.

      Reply

      • Umar

        May 12, 2015 at 14:23

        Whoooooooo for elitism!

        Reply

    • WitWolfy

      May 12, 2015 at 14:18

      LOL as if there ever was a cloud processing power that ever existed to begin with. Was just yet another smoke screen MS made up to fool people into buying their console.

      Thats like saying buy this game and offline its 900P, but online its 4K using our cloud… WHAT UTTER BS!!!!

      Reply

  2. Ranting Raptor

    May 12, 2015 at 07:44

    I’d still like to hear an answer on why pre-final builds looked so much better.

    I know the gameplay will still be the same and it still looks good, but out of pure curiosity I’d like to hear why it was changed as much as it was.

    Reply

    • Mossel

      May 12, 2015 at 07:46

      Probably because those builds run on super computers and once they have that running nicely they need to scale it down so it can run on our peasant PCs and consoles.

      Reply

      • Ranting Raptor

        May 12, 2015 at 07:52

        I can understand that, but the big issue I have is that early on when showing off visuals they specifically touted certain things such as particles and atmospheric effects. Why do that when you are fully aware those effects are only possible on your massive render supercomputers?

        Reply

        • Blood Emperor Trevor

          May 12, 2015 at 07:59

          Because the smoke cloud is a lie!

          Reply

        • Krabby Paddy

          May 12, 2015 at 07:59

          It gives the hype train more power and can chug along with more people. Some might grumble and moan as they reach closer to the final destination but they still won’t get off the train.

          Reply

          • Still Mindz

            May 13, 2015 at 04:34

            Hype is a hell of drug.

  3. Blood Emperor Trevor

    May 12, 2015 at 07:47

    “it is often very difficult to tell an immediate difference”

    My god man! Think before you speak! Raise the draw bridge & release the laser sharks! Everyone man the battlements, the eagle-eyed resolution monitors are coming!

    Reply

    • Ranting Raptor

      May 12, 2015 at 07:50

      Not so easy to see on consoles that use a different form of upscaling than on PC.

      If this was happening on PC it would be very jarring as it would become very jittery with the changing scene width etc.

      Reply

  4. Mark Treloar

    May 12, 2015 at 08:00

    Pre-load for PC is available for any that have already purchased from GOG.

    Reply

    • Kromas,powered by windows 10.

      May 12, 2015 at 08:08

      No such luck if you got the damn retail collectors edition.
      You would think paying that much money would at least allow you to get a pre-load key or something. 🙁

      Reply

      • Krabby Paddy

        May 12, 2015 at 08:12

        but you do get “something” 😉

        Reply

        • Kromas,powered by windows 10.

          May 12, 2015 at 08:21

          That something will make me the envy of all my co-workers (even thought they most likely would not know what it is. 😛 )

          Reply

      • Alessandro Barbosa

        May 12, 2015 at 08:33

        I’m with you on that 🙁

        But hey, GERALT STATUE 😀

        Reply

  5. Hammersteyn

    May 12, 2015 at 08:02

    “Xbox One’s handicapped performance” eish…

    Reply

  6. K1FF J1MB0B (sizzle edition)

    May 12, 2015 at 08:11

    1080pr confirmed.

    Reply

  7. Jonah Cash

    May 12, 2015 at 09:00

    Just started the download…. 26gig. And my 10mb line is now a 4mb line again because Telkom likes to piss me off! I’ve had a 10mb line for about 30 minutes since I asked for it, they just can’t seem to keep it going at that….

    Reply

    • FoxOneZA

      May 12, 2015 at 09:31

      I bet they get surprised at Telkom HQ that people actually know 10mb exists :p

      Make a request for them to have your line moved to another exchange that can handle the speed.

      Reply

      • Jonah Cash

        May 12, 2015 at 09:59

        They have been working at the exchange since last week Thursday. I guess hitting it with a hammer isn’t working 🙂
        They make me so angry, and there is nothing I can do about it. Just hurry up and wait…

        Reply

  8. Nikola

    May 12, 2015 at 10:54

    More like 360p;)

    Reply

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