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The Witcher 3 hits 1080p on Xbox One

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It’s been a little bit of a fiasco trying to get proper Xbox One footage of The Witcher 3. First Microsoft fluffed it up by posting PC footage on their official channel, only to be followed by Conan ‘O Brian using similar PC footage during his supposed “Xbox One review”. Truth is, there really wasn’t Xbox One gameplay on the internet – although it seemed to be for a good reason.

CD Projekt Red have previously stated that the Xbox One version of their now one week away RPG epic, The Witcher 3: Wild Hunt, would run at 900p. That’s still true, but it’s isn’t locked to that resolution anymore. As a surprise reveal yesterday, the independent development house revealed a brand new trailer for the game, which showed off a dynamically changing resolution for the Xbox One. The Witcher 3 will, in essence, render at either 900p or 1080p given the situation.

“The video you’re now watching is grabbed directly from an Xbox One console. We’ve been working to give gamers an even better experience on Xbox One and, on day one, we’ll bring you dynamic scaling from 900p to 1080p.”

This is something done on the fly, and I suspect there are laid out, more closed off areas that will take advantage of the resolution bump. Interiors of buildings, for example, won’t have to tax the system with long draw distances – leaving a lot of power to render textures with far more detail.

It is, however, something that CD Projekt Red is still actively working on to make better, so it’s unclear how much of an impact this feature will have at launch.

“We’re not much more than a week before launch, but we’re still fighting for every line of code — we want gamers to get the best possible experience we can.”

This reveal is quite interesting, especially since I went hands-on with this very version of the game just a few weeks ago. I have no idea if scaling was activated or not in the build I got to play – although it is often very difficult to tell an immediate difference unless like for like stills are compared to each other.

Still, it’s fantastic to see CD Projekt Red at least taking a proactive stance to the Xbox One’s handicapped performance, and I do hope games in the future try similar techniques. It’s still not the same as the 1080p locked PS4 version (or the gluttonous, brag worthy PC version), but it’s a step in the right direction.

Last Updated: May 12, 2015

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