Remember March 2012 when Double Fine had their game kicked in the starters? Well, apparently they weren’t kicked hard enough. Despite receiving $3.3 million in crowd funding, it appears this is only half of what they need.
It’s all a bit strange considering that the original goal was for $400k. In a statement on Kickstarter from Tim Shafer, he explains:
Even though we received much more money from our Kickstarter than we, or anybody anticipated, that didn’t stop me from getting excited and designing a game so big that it would need even more money.
I understand about having big ideas, but what about working within your (rather large) means? Oh well, it’s not a problem, the game will just be split in two, sorta. The first half of the game will be released in January 2014 through Steam Early Access, garnering funding to sustain production until the rest of the game can be completed. Not a bad idea. Oh, and backers will still get access to the exclusive beta before that. Once the full game launches, the Early Access people will get a free update to the full game.
All in all, it sounds like a decent solution to a weird problem. I understand making awesome games costs obscene amounts of money, but I thought Double Fine had gotten that already. At least the game is still coming, and will be available on Steam for those who can’t wait for the full game to be released.
Last Updated: July 3, 2013
July 3, 2013 at 13:33
I saw this a few hours ago. Considering their initial budget was only $400 000, this is ludicrous. They amassed record-breaking crowdsourcing, but it’s not enough for a point-and-click adventure game? I really hope this isn’t a sign that Schafer thinks himself above listening to his team.