Tomb Raider devs didn’t mean to mislead

2 min read

Only on Xbox One

To say that Crystal Dynamics caused a bit of upset at Gamescom would be like saying Keith Richards had a bit of a drug problem. When it was announced that the Tomb Raider sequel, Rise of the Tomb Raider would be exclusive to the Xbox One, the internet very nearly exploded.

Problem is, such vague language was used, causing quite a bit of confusion. We were there, and immediately figured that it would be a timed exclusive. Others held the opinion that it was to be an exclusive from now until the hereafter.

Crystal Dynamics has now cleared it all up anew, saying that it ”certainly didn’t intend to cause any confusion with the announcement.”

On a new FAQ on Tumblr, Crystal Dynamics has stated that it didn’t take the decision to go for a timed exclusive lightly and apologised for not being wholly forthcoming.

“Our goal is to build the best game that we possibly can, and our relationship with Microsoft will help us realize our vision for the game,” said the FAQ. “The Microsoft Gamescom stage was a great place to make the initial announcement, but not necessarily to go into details.”

To be honest though, both Microsoft and Crystal Dynamics skirted around the issue when initially asked to clarify; starting with the initial announcement of Rise of the Tomb Raider being exclusive to Xbox for “Holiday 2015.” From there it all just snowballed, with Microsoft’s official twitter accounts saying it was 100% exclusive, and linking to that awfully confusing post by Crystal Dynamic’s Darrell Gallagher.

It took quite a lot of poking for anyone to reveal that the exclusivity had a duration. Neither company is willing to divulge details on just how long that duration is, but it’s possibly we’ll see Rise of the Tomb Raider on other platforms in the future.

Last Updated: August 25, 2014

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