Torment: Tides of Numenera is looking like a blast from the past so far. Old school RPG mechanics meets new school rolls of the dice and dungeons which might possibly have dragons inside of them. Gamers are happy that this game went to Kickstarter to get the funds necessary to make it real. So happy in fact, that T:TN has been delayed because too much money was thrown at it.
“We purposely designed Torment to be modular so that, if we had additional funding, we could easily expand upon the game in ways that would make sense. Your support has exceeded our expectations,” said project lead Kevin Saunders in a Kickstarter update via ShackNews.
It is clear to us that to create as high quality a final product as we desire, and as you deserve, we’re going to want more time than we had in our original schedule.
Thanks to legions of gamers telling Saunders and his team to shut up and take their money, it looks like the proposed 2014 launch date will need to be moved down a couple of months;
We do know that we’ll need a few months past the December 2014 launch date we first proposed at $900,000.
We’ll provide more details about our schedule after we have time to complete our planning following the Kickstarter. We thank you greatly for providing us enough resources to increase Torment’s scope and quality bar. It’s our plan to use funds to keep the team on the project longer, allowing us to design, iterate, and polish more, to make a game that truly lives up to the Torment name.
The Torment Kickstarter will be wrapping up soon, and having originally asked for $900 000 in cash, it surpassed that with a current total of over $3.4 million from 62 144 backers. That drive has allowed for quite a few of the stretch goals to be met, and there’s still a few more to go over the next three days.
Last Updated: April 3, 2013