Unearthed details on the cancelled ZombiU sequel

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ZombiU

ZombiU on the Wii U is one of my very favourite games for the system. One of the few “Mature” games for Nintendo’s ailing home console, ZombiU was a launch title that did more with the system’s game pad at launch than many games have managed to do since. It was tense, unforgiving, and actually managed to make zombies scary again.

One of the greatest tragedies of this generation is that the Wii U’s lack of success means that the game’s sequel was binned. It would likely have righted the game’s few wrongs. Back in 2013, Ubisoft’s CEO Yves Guillemot said that ZombiU was not a commercial success, and that it was shelving plans for a sequel.

The chaps at Unseen64, who unearth details on cancelled and forgotten games, have a few details about what would have become ZombiU 2. Unseen64’s Liam Robertson said in a podcast that that ZombiU 2 was in development a brief bit of 2013. It never left the pre-production phase, with just a handful of staff working on the project before it was binned.

Once again, the game would have had players caught in a “run-down, zombie apocalypse setting” which is hardly surprising. The big change this timer would have been the introduction of a local co-op mode. Robertson says that one of the developers was “very adamant about trying to do co-op survival horror properly without compromising the tension and the horror factor of it.”

It would have had one player controlling things on the pad, while another used the Pro controller. They would regularly get split up and have to go through different routes alone, which was “one idea they had for maintaining the survival aspect. Robertson also said that the developers would have introduced more melee weapons, which is great, because fighting off Zombies with just a cricket back does get a little tiresome.

I would have bought a sequel in a heartbeat.

Last Updated: March 30, 2015

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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