Valve really knows what people love, even if people themselves don’t know it yet. It’s why Steam Hats, in the literally and figurative sense, become such a massive market on the digital store front, enticing designers from around the world to try their hand at creation and trade. It’s only been open to a handful of games, but Valve is now busting that wide open.
In order to grow the Workshop and Marketplace, Valve has opened up its virtual item economy to every single developer who has a game on Steam. The new set of tools will allow for the creation of items that can be dropped, traded and even sold via the Marketplace. A lot like loot drops in Dota 2, except for every game in your library.
With this service, a game can easily drop items to customers based on playtime or can grant items based on specific situations or actions within the game. These items can be marked as tradable through Steam or sellable via the Steam Marketplace. Developers can also configure recipes for crafting different combinations of items that result in more rare, unique, or valuable items.
Of course, developers will have to put in the extra time to add these items to their games, but they should probably learn by Valve’s example. Multiplayer game benefit from systems like this the most, as items can be rewarded based on play time. What better reason to come back and play every single day?
Last Updated: February 10, 2015