The Meet your Match update is probably the best thing that’s ever happened to Team Fortress 2. Competitive play for Valve’s almost-a-decade old class-based shooter? An overhauled casual mode? PRAISE GABEN!
Or not, because upon release, Meet your Match actually presented a fair share of annoyances for the shooter that many were not happy about. At least Valve have been playing close attention to the situation. They said they would fix ALL of the things, and soon.
- We have been working hard to improve the matchmaking system, greatly reducing queue times and eliminating most causes of errors when attempting to play. On average, queue times are now below ninety seconds for most players. There are still some issues with lower population regions and game modes that we are looking into.
- We have identified and corrected several issues where players weren’t being sent to fill empty slots for in-progress matches. There should be far fewer matches where this happens, and we will continue making improvements here.
- Players are now able to specify the maps they would like play on when using matchmaking. However, it is sometimes the case that players joining in-progress matches (aka “late join”) end up on maps they did not select. This will be fixed in an upcoming update.
- Abandon penalties have been removed, which means players can come and go as they please.
- Vote-kicking has been added. Players that are kicked retain the experience they’ve earned to that point, in order to reduce the likelihood of players using the system to grief others.
As you can see, not everything has been fixed one hundred percent. At least Valve are headed in the right direction. Reduced queue times? Great! The ability to specify maps in matchmaking? Yeah, I think we can yell PRAISE GABEN once more. There’s still more to done though, which will be addressed in future updates I’m sure.
What’s your experience of Meet your Match been like? Are you happy with these changes?
Last Updated: July 25, 2016