Ubisoft’s Watch Dogs, which stole the show as the only genuinely fresh thing to come out of 2012’s E3 conference, was meant to be released at the end of last year, to coincide with the launch of the new consoles from Microsoft and Sony. It’s been delayed for a bit of spit and polish. That’s a good thing too, Michael Pachter seems to think the game was “headed for disaster.”
Speaking on Bonus Round, the analyst said Ubisoft was brave and bold in delaying the game, and that it was a good move for the game and its future as a franchise.
I admire them. Their stock got hammered. The management got criticized. And that franchise matters; it sounds really good. And if it doesn’t work, it’s a big waste of time and waste of money. So I’m hopeful that that six month delay makes that game great. But I think that was headed for disaster.
Watch Dogs is a game I’m both incredibly excited for, and equally worried about. We got to play a bit of it last year, and it was a fun, engaging experience all things considered. At the same time though, from from previews and all the other media we’ve seen about the game since, it all seems to be particularly similar throughout – and I wasn’t entirely convinced that it could make for a game that’s fun all the way through. Hopefully the delay fixes that.
In somewhat related news, rumours are swirling that Watch Dogs (along with the new Thief) will be the latest games to be dragged in to the Xbox One resolutiongate scandal.
Last Updated: January 27, 2014