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Welcome to the new era of video games

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Devil May Cry 5 (7)

We’ve just taken another step into a bold new era of gaming. With Google revealing Stadia last night, the message is clear: Video games aren’t just mainstream, they’re for everyone. And while that’s a terrific message to spread across the industry, it’s also a sign of how the scene is shaping itself to go beyond the traditional boundaries that have held it back for so many years.

That’s both encouraging…and a touch scary.

Go back to the 1990s, when video games were really hitting their stride after barely surviving a collapse brought about in 1983. Nintendo and SEGA were fighting each other with the SNES and Megadrive consoles, numerous other brands had attempted to carve out their own fiefdom within that field and PlayStation was getting ready to make their own mark amongst audiences with revolutionary technology and games that appealed to the masses.

DOOM Eternal (20)

The setup then, was clear: A TV, a console and physical storage for the games themselves. For decades, that status quo has been intact and will continue to be a major player for years to come, but as Bob Dylan once crooned, the times they are a changing. Digital sales of games are on the rise, the very idea of actually owning a title is now being questioned and subscription models are coming into play.

You don’t have to look far to see these ideas in action: Xbox Game Pass has proven itself and continues to do so, EA’s Access vault dangles early access as a carrot on a stick and physical ownership died out many many years ago on PC when Steam rocked up to upset that apple cart. There’s a resistance to all of this of course, as fans are hesitant to the idea of change and usually argue that ownership of a game will be the first loss in this transition.

Mortal Kombat 11 (3)

News flash: You’re already living in that world. Take a look at your entertainment library right now. Chances are that if you’re reading this, you’ve got a Netflix, Showmax or a Spotify subscription. That’s entertainment anywhere on the go, without you needing to haul a wagon of DVDs and CDs with you. All of those series and albums that you consume? You don’t own that. You never did and I’ve seen few people complain about this evolution in how they consume their media.

For video games, it’s a natural step forward. I personally don’t believe that the loss of a physical library is that bad at all. Sure, the loss of being able to sell a game secondhand might sting, but if we’re moving towards a subscription-based model of gaming then I can easily live without discs in favour of the sheer convenience of having a library at my fingertips.

Rage 2 (11)

Hell, I haven’t bought an actual physical game disc in years now. I’m happy to wait for a special, buy what I want and do an overnight download. Again, convenience trumps the pros of physically owning a game in my mind’s eye. And even then, I don’t see modern AAA gaming existing for much longer. If anything, Stadia is proof that the future of video games lies in streaming.

Heck, video games don’t even need to be completed to be made available, just look at titles such as Anthem for proof of this or anything in Steam’s Early Access line-up. With patches, new content and season passes promising a full experience eventually, video games don’t need to be finished to be sold. That brings with it a whole new set of hang-ups, but the idea is there and it is solid.

Cyberpunk 2077 (5)

The point is, is that video games are becoming more than just the hardware that they were locked behind. Accessibility, 24/7 coverage and mainstream appeal are the new highlights of tomorrow as brands seek to break free from the limits that they imposed upon themselves. Google is aiming at launching Stadia on anything that has a screen, Nintendo wants gaming to be mobile and Xbox is more concerned with evolving their brand on to as many platforms as possible as they are on promoting the hardware to play their games on.

Cyberpunk 2077 (4)

For better or for worse, exciting times lie ahead of us. It’s a brave new world out there for video games and for many of us, we didn’t even see it sneak up on us.

Last Updated: March 20, 2019

36 Comments

  1. I just don’t see this happening any time within the next 10-20 years, especially locally. Before anything of the sort becomes mainstream we need some kind of tech that eliminates latency. People go to serious lengths to make sure they have responsive gameplay, and this Stadia project is a long way off from matching what you get from an in-home experience.

    Reply

  2. Caveshen Rajman

    March 20, 2019 at 11:10

    “Video games aren’t just mainstream, they’re for everyone”

    What?

    Reply

    • Magoo

      March 20, 2019 at 12:31

      I once got bombarded on Twitter by people I respected for saying that someone who does no more gaming than playing 2 levels of candy crush while taking their morning dumps are not gamers.

      Got responses like “why do we need to differentiate” “he plays a GAME so he’s a GAMER”

      Reply

    • The D

      March 20, 2019 at 11:20

      Okay, maybe I could have explained myself better there. I do think that games are for everyone, but the current technology is a bit of a barrier. Not everyone can afford an Xbox One or a PS4, but smartphones are pretty much ubiquitous enough now, so having that as a device to connect with widens the gates immensely.

      Reply

      • Kromas

        March 20, 2019 at 11:30

        Streaming games won’t break this barrier. Google is not the first to try. My best guess would be about 5% of the world would be able to leverage the tech.Even the US has a vast majority of areas that are not that well covered by broadband (Adam Ruins the Internet for reference). South Africa can barely play online games due to our lack of decent and cheap broadband and even those who have it have to contend with servers across Europe.

        Look I am glad all this new advancements are made but I still download my games at work and move it via sneakernet to my home PC. The times won’t be changing nearly as fast as you think.

        Reply

      • Captain JJ

        March 20, 2019 at 11:40

        CASUALS!
        Am I doing this right?

        Reply

      • Kromas

        March 20, 2019 at 11:30

        Streaming games won’t break this barrier. Google is not the first to try. My best guess would be about 5% of the world would be able to leverage the tech.Even the US has a vast majority of areas that are not that well covered by broadband (Adam Ruins the Internet for reference). South Africa can barely play online games due to our lack of decent and cheap broadband and even those who have it have to contend with servers across Europe.

        Look I am glad all this new advancements are made but I still download my games at work and move it via sneakernet to my home PC. The times won’t be changing nearly as fast as you think.

        Reply

        • Admiral Chief

          March 20, 2019 at 11:30

          Spot on

          Reply

    • Magoo

      March 20, 2019 at 12:31

      I once got bombarded on Twitter by people I respected for saying that someone who does no more gaming than playing 2 levels of candy crush while taking their morning dumps are not gamers.

      Got responses like “why do we need to differentiate” “he plays a GAME so he’s a GAMER”

      Reply

  3. Admiral Chief

    March 20, 2019 at 11:30

    New era of broken, expensive, mediocre gaming (mostly)

    Reply

  4. Captain JJ

    March 20, 2019 at 11:40

    Physical game library has been dead for many years now.

    Reply

    • Tbone187

      March 20, 2019 at 16:03

      Not dead, just not growing.

      Reply

  5. Alien Emperor Trevor

    March 20, 2019 at 11:51

    • RinceThis

      March 20, 2019 at 12:00

      What are you trying to say?!

      Reply

      • Alien Emperor Trevor

        March 20, 2019 at 12:00

        A lot more than I have time to write.

        Reply

        • RinceThis

          March 20, 2019 at 12:11

          thank goodness, no one wants to read your chicken scratch anyway

          Reply

    • Guz

      March 20, 2019 at 12:00

      What year is this?? 1984??

      Reply

    • Tbone187

      March 20, 2019 at 16:03

      Zombie Nation!

      Reply

  6. Magoo

    March 20, 2019 at 12:30

    I just don’t see this happening any time within the next 10-20 years, especially locally. Before anything of the sort becomes mainstream we need some kind of tech that eliminates latency. People go to serious lengths to make sure they have responsive gameplay, and this Stadia project is a long way off from matching what you get from an in-home experience.

    Reply

  7. Magoo

    March 20, 2019 at 12:31

    New EA lootbox: Pay $2 for a chance at getting high priority bandwidth today!

    Reply

  8. Jbumi

    March 20, 2019 at 13:15

    “…having a library at my fingertips.” Thing is, it’s a streaming service & as of now, you’re not able to download games. So, just as I see a list every month online of shows being removed from Netflix (I don’t subscribe to any of the streaming services nor do I have a smartphone, just a “dumb” cell), I’d imagine that Google will remove games. If so, you can’t go back & revisit a game unless you’re lucky that it’s still available. Just like books, I enjoy multiple rereads/replays over time & have no desire to only be chasing the hot new thing.

    Reply

    • Nathan

      March 20, 2019 at 13:26

      That’s a massive assumption you’re making there

      Reply

      • Tbone187

        March 20, 2019 at 16:03

        Seems more like fact to me.

        Reply

        • Nathan

          March 21, 2019 at 22:15

          Seems like you’re wrong. https://youtu.be/D5tk28exWPA

          Reply

          • Tbone187

            March 22, 2019 at 08:50

            Seems you don’t understand what he’s saying to begin with.

      • Jbumi

        March 20, 2019 at 13:26

        Is there any current streaming-only service that doesn’t delist content to make way for new data?

        Reply

  9. CrAiGiSh

    March 20, 2019 at 14:26

    Cyberpunk 2077 … we need you.

    Reply

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