The Witcher 3 is coming this year. Well, it is if it isn’t delayed for what seems like the billionth time. Hopefully, unlike many of the other great big games from this generation, it won’t end up being an infernal disappointment. One thing that’s already slightly disappointing – though understandable – is the game’s locked 30 fps on consoles.
We know that the game will be running at 1080p/30fps on the PlayStation 4, and 900p/30fps on Microsoft’s big black box. If you want buttery smooth 60fps in The Witcher, you’ll need a beefy PC. I’m okay with that. I’m mostly okay with 30 fps in general – if it means better looking, or more feature-packed games. But was 60fps ever on the cards for the console versions?
Speaking to Gamingbolt, CD Projekt’s Michal Krzemi?ski, Senior Art Producer of The Witcher 3 clarified a little.
“We don’t think like that. When you have a vision to create an RPG that will leave a long lasting impression, you don’t think in terms of resolution or frame rate. You think of adventure, you think of living worlds, and the stuff you’ll be able to do in that world. Technical aspects are kind of secondary, which of course doesn’t mean that we don’t want the graphics to be awesome,” Michal said.
That very much sums up my feelings on the whole frame rate issue – provided we’re not talking about first person shooters, where the smoother input that results from a frame-matched display refresh can be all the difference between being dead and being dead slightly later because I suck at games. So that’s why the Witcher is 30 fps on consoles. Well, that and he fact that they have pretty under-powered CPUS, but I digress.
Last Updated: February 23, 2015