Wii Vitality Sensor: game patent revealed

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Remember the Wii Vitality Sensor? It was revealed to the public at E3 2009 and elicited a resounding “What?” from most people. Since then, the peripheral has been on the down-low, but Siliconera has dug up some information on a new Nintendo patent.

The patent covers the details of a game that would use the Vitality Sensor to monitor a player’s breathing. The game sounds somewhat simplistic, but knowing Nintendo it will be deviously addictive and strangely engaging. It’ll also have you trying to increase your “Relax Fluid” score – I think the word “fluid” offends me.

In the game, players have to utilise the Wii Remote to guide a blob-like character through a cave that continually scrolls along the screen. The Vitality Sensor monitors the breathing rate of the player, which animates a part of the blob character on each inhale. The ceiling of the cave continually changes according to the player’s breathing pattern. Obviously the aim is to guide blob-thingy through the cave without touching the floor or ceiling.

Once through, the game rates your breathing levels and provides you with a Relax Fluid score. This is then compared to your Relax Fluid score from the start of the level. Obviously, you want it to be higher at the end.

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Yep, that Vitality Sensor still sounds pretty weird.

Source: Siliconera [via Kotaku]

Last Updated: October 11, 2010

Miklós Szecsei

I'm a freelance writer who has somehow managed to convince people to pay me to play video games. By day I work a job, but by night and early hours of the morning, I write about video games. The one job provides a living for my family; the other provides a living for my soul. Dramatic, right?

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