Home Gaming Witcher 3 patched up on PC, console fixes coming “soon”

Witcher 3 patched up on PC, console fixes coming “soon”

2 min read


Unlike many of you, I’m not having a single issue with The Witcher 3. That’s mostly because I’m not playing The Witcher 3, as I’m caught up in other games for review at the moment. Essentially, my only issue with the game is the intense FOMO I’m suffering. That said, many have been having issues. Despite the game’s stellar critical and user reception, many have been having serious enough issues that they’re unable to progress in the game. They’re issues CD Projekt has promised they’d fix. And they have! On PC.

CDPR has released a brand new optimisation patch on PC that makes the game perform better, and look better too. Though it still doesn’t quite reach the visual fidelity early trailers promised the new patch allows for better texture sharpening, which should help appease the grumbling. A little. Of particular note is improved Hairworks performance, meaning Geralt and the monsters he fights will have fluffier, flowier hair.

Here’s what’s new, different and improved in Patch 1.03, which is available for PC right now. Console gamers will have to wait a little longer, though CDPR promises that the patch is coming “soon.”

  • Blood particles will now properly appear after killing enemies on the water
  • Boosted texture anisotropy sampling to 16x on Ultra preset
  • Corrects a bug where player was able to shoot bolts at friendly NPCs
  • Corrects an issue in dialogue selections
  • Corrects an issue with Stamina regeneration while sprinting
  • Corrects some missing translations in the UI
  • Fixes a cursor lock issue that sometimes occurred when scrolling the map
  • Fixes grass and foliage popping that could occur after density parameters were changed
  • Generally improves world map focus
  • Improves input responsiveness when using keyboard
  • Improves menu handling
  • Improves Nvidia Hairworks performance
  • Improves performance especially in cutscenes and gameplay
  • Improves stability in gameplay and the UI
  • Minor SFX improvements
  • Rostan Muggs is back
  • Sharpen Post-process settings extended from Off/On to Off/Low/High

It’s worth noting that CDPR has said that PC gamers can expect another, larger, more encompassing patch in the very near future.

Last Updated: May 22, 2015

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