Wolfenstein II: The New Colossus PC specs and features revealed

4 min read


Over the next few weeks, it’s going to be a good time to punch and shoot Nazis – at least digitally. Next week Friday, Call of Duty is going back to World War II, giving us another look at the European theatre of Earth greatest conflict – and its subsequent victory over fascism. Looking a little closer, there’s this week’s impending release of Wolfenstein II: The New Colossus. It’s an alternate history, one where the Nazis won – and it’s up to B.J. Blazkowicz and a ragtag group of resistance fighters to put an end to their fascist regime.

I have a feeling they’re up to the task – but your PC may not be. Bethesda has released the minimum and maximum PC specs for the upcoming war against the Wehrmacht.



  • CPU: Intel Core i7-3770/AMD FX-8350 or better
  • GPU: NVIDIA GTX 770 4GB/AMD Radeon R9 290 4GB or better
  • RAM: 8 GB
  • OS: Win7, 8.1, or 10 (64-Bit versions)
  • Storage: 55GB
  • Additional Requirements: Steam account and broadband internet connection for activation and installation
  • AMD GPU drivers no longer support Windows 8.1


  • CPU: Intel Core i7-4770/AMD FX-9370 or better
  • GPU: NVIDIA GTX 1060 6GB/AMD Radeon RX 470 4GB or better
  • RAM: 16 GB
  • OS: Win7, 8.1, or 10 64-Bit
  • Storage: 55GB
  • Additional Requirements: Steam account and broadband internet connection for activation and installation
  • AMD GPU drivers no longer support Windows 8.1

The requirements for recommended are a little higher than I’m used to seeing lately, especially the memory ones. the minimum GPU requirements are a little steep too. That probably doesn’t mean that the game’s going to be unoptimised for PC though, as there’s a wealth of PC-specific features and tuning coming. that includes 4K support, unlocked framerates, ultra-widescreen support, advanced visual settings, FOV sliders and more – all of the stuff PC gamers love to tinker with.


Uncapped Framerate
We at MachineGames are huge PC players, and all of id Software’s games have very strong PC DNA. So it’s important for us to make sure the PC version of the game is as solid as any console version. That’s why we built the game on idTech 6, which also allows for uncapped framerate – one of the features we’re most excited about.

Aspect Ratios
With such a wide range of tastes in aspect ratios among PC gamers, it was important for us to ensure compatibility with as many as possible. Here are a few of the big ones, but it’s by no means all of them.

  • 4:3
  • 16:9
  • 16:10
  • 21:9 (ultra widescreen)

Supports 4K resolution

Field of View Slider
70 FOV to 120 FOV

Advanced Visual Settings

  • Lights
  • Shadows
  • Directional Occlusion
  • Reflections
  • Decals
  • Motion Blur
  • Image Streaming
  • Volumetric Quality
  • Decal Filtering
  • Deferred Rendering
  • Chromatic Aberration
  • Depth of Field
  • Resolution Scaling

When we started development of Wolfenstein II, the choice of graphics API for PC was a simple one. DOOM had already set the stage for what could be done with Vulkan and we wanted to take it to the next level.

Using Vulkan when developing has allowed us to utilize the power of AMD’s VEGA graphics chips in ways that were not possible before, giving us fine grained control over the performance and feature set of the GPU without having to sacrifice artistic intent. Combined with the flexibility of AMD’s hardware, Vulkan gives us the artistic freedom to deliver Wolfenstein without compromise.


  • Full keyboard and mouse rebinding options
  • Separate controller and mouse/keyboard sensitivity settings

Anti-Aliasing Options
We have a range of anti-aliasing options including, but not limited to:

  • TAA
  • FXAA
  • SMAA

Colorblind Modes
In a first-person shooter where every objective marker and crosshair placement is crucial, colorblind modes are helpful for many gamers. Here are the three modes we included:

  • Protanopia
  • Deuteranopia
  • Tritanopia

Wolfenstein II is out on October 27, along with Assassin’s Creed Origins and Super Mario Odyssey. It’s gamer Christmas!

Last Updated: October 24, 2017

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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