There’s a lot that I’m digging about Arkham Knight. Conspiracy theories, new visuals, the Batmobile and all that. But tell me about the gadgets dammit. Half the fun in the previous games was figuring out which combination of gadgets would work in which situation, and just how much explosive gel a thug could swallow before the Bat-stomach pump and Bat-waiver forms were needed. It’s a part of Arkham Knight that hasn’t been revealed exactly, and while it looks like you won’t be getting any new toys in the game, you will be getting new ways to play with them.
Speaking to GamingBolt, Rocksteady Social Marketing Manager Gaz Deaves explained that Batman’s arsenal would be getting an upgrade that expands on the functionality of his toys, as well as sets up the new vertical exploration aspects of Arkham Knight. “One of the best things about working with Batman is thinking of new ways to use gadgets to solve problems,” Gaz said.
We haven’t talked about the new gadgets that we’re adding to Batman’s utility belt yet, but on top of all the new tools you’ll have access to, one of the things we wanted to do this time is expand on how some of our classic Arkham gadgets can be deployed. So you can now use gadgets while you’re airborne – for example, throwing batarangs into a group of thugs to thin them out before you engage on foot. Some gadgets have been upgraded in response to the bigger design decisions we made in the game.
For example, the skyscrapers in Gotham city are extremely tall, so to make navigation feel more natural, we’ve added a new chain grapnel that allows you to quickly ascend them by grappling multiple times in quick succession.
I dig the idea of being able to navigate up buildings quicker, and more aerial combat options. Back at E3 last year, one other gadget got a cool upgrade that I got to play with. Batman can now launch a remote control batarang to tag enemies, allowing him to keep an eye on them while also giving him a greater field of view of the environment he happens to be in. Naturally, I squealed at an unreasonably high pitch when I was given the chance to do this.
Last Updated: February 16, 2015