Call of Duty: Ghosts review round up

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Call of Duty: Ghosts, the latest in the annual franchise is out today  – and we’ve already told you what we think about it. It’s probably the best singular Call of Duty experience to date, but the whole thing is starting to wear out its welcome a bit. Here’s what other critics think of Ghosts.

  • Eurogamer: 7/10 – Ghosts, in and of itself, is a fine game. It ticks all the boxes and then blows the boxes up in glorious 1080p resolution (on PS4 at least). Those who only ever play COD will be more than happy with it, but those who have grown weary of the series will see more of their ambivalence justified this time around. Infinity Ward had a chance here to throw down the gauntlet for the next hardware generation, to set the new standard, to show that this hugely popular, much derided behemoth can dance to a different tune. It’s chosen to play a Greatest Hits package instead.
  • Joystiq: 3.5/5 – Expanding on Treyarch’s accomplishments could have elevated Call of Duty: Ghosts, but Infinity Ward largely returns to ideas it has been tweaking since the original Modern Warfare. Infinity Ward has always forged its own path, but its formulaic design document has become worn. It’s a good book, but it’s time to turn a new page.
  • Destructoid: 5/10 – Call of Duty may have picked up a reputation as one of the laziest, most callously developed cash cows in the business, but I’ve always believed that reputation was undeserved. Call of Duty: Ghosts, however, with its slapdash campaign and unambitious multiplayer, contains enough factory-standard cynicism to earn itself plenty of scorn. Nothing Ghosts does is especially bad, but nothing Ghosts does is worth paying any attention to. It exists to exist, a stopgap bit of filler spat out as the industry transitions from one generation of consoles to another.
  • Polygon: 6.5/10 – Call of Duty: Ghosts is mired in a distinct lack of ambition. Outside of the stellar Extinction mode, Ghosts follows more often than it leads, bringing with it familiar missions, modes and experiences. Ghosts feels like an accountant’s sequel, with just enough content to justify a new installment. It just never goes beyond that.
  • CVG: 7/10 – There is an overwhelming sense of familiarity one gets from playing Call Of Duty: Ghosts and that’s probably because an iteration of this series drops every year without truly reinventing the wheel. Its formula is a world-record-breaking recipe for success. It’s fun, sure, but it’s not ground-breaking. But then, for the purposes of its audience, does it need to be?
  • IGN: 8.8/10 – Call of Duty: Ghosts isn’t a reinvention of the franchise, but proves there’s still room for innovation within its existing formula. Though at the risk of overcomplicating things at times, its robust multiplayer gameplay, surprisingly fun co-op modes, and lengthy, challenging, and varied campaign makes Ghosts one of the best Call of Duty games to date.
  • Gamespot: 8/10 – From an exuberant campaign full of spectacle and variety to the way Extinction’s unpredictable aliens force you to use those targeting skills in entirely new ways, Ghosts strikes an excellent balance between the familiar and the novel. This is a game that’s keenly aware of the series’ strengths, but doesn’t find itself beholden to them. No matter what standard you apply, Call of Duty: Ghosts is a terrific first-person shooter.
  • GamesRadar: 4/5 – Ghosts is a cookie cutter game with a little touch of alien frosting on top. However, the well-designed multiplayer maps, soldier customization, and polished gameplay is more than enough to sink your teeth into.

This is the last thing we’ll post about Call of Duty today. Promise. 

Last Updated: November 5, 2013

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