Home Reviews Command & Conquer 3: Tiberium Wars – Reviewed – Mobile

Command & Conquer 3: Tiberium Wars – Reviewed – Mobile

3 min read

By Philip Dunkley

Command & Conquer 3

One could be forgiven for thinking that when a Game developer cashes in on the success of a specific franchise by porting it over to mobile to make a quick buck, that the game is going to be bad. Specifically when that game comes from a genre that is traditionally controlled via Keyboard and Mouse (Even though the console version was good).

That’s what I thought to myself when I was given the mobile version of this game from EA to review. How could one possibly control an RTS game on the basic layout of a Mobile phone? Quite well actually is the answer to this.

Command & Conquer 3 for mobile is actually a very capable game, not only looking good, but plays very well too.

Basically it’s the same concept as all the other versions, thrusting the player into various missions in a bid to beat the opposing forces with various troops and strategies. Surprisingly the Single Player campaign is quite long, with the mechanics evolving at a great pace as the player progresses through the game.

Battle Tanks

There are 2 main modes, one is story based and evolutionary, the other is basically just building up your base more and more to fend off the opposition.

So, we come down to the controls. It’s actually very intuitive. You control the cursor via the soft keys and build up a base via a menu driven interface and then get more and more options as the base develops. Especially later on in the game, when air strikes come into play.

Don’t get me wrong here. There is nowhere near the control that one gets in the other versions and no micromanagement to speak of. Combat is very basic as you just select your whole set of troops to attack, and if you don’t tell them what to do, things will get very nasty, as the AI is virtually nonexistent.

However this game still feels remarkably complex and involving for a mobile game, and even though it can become repetitive, it’s still a valiant effort from the Developer.

BuildUp The gameplay still feels very familiar with the credit system coming into play and the strategy of building a base still a huge part of the game. Placing buildings is as simple as dragging the building to the place you want it and clicking the soft key. It all work quite well together actually.

If you have a specific affliction to RTS games and need you daily fix even though you’re just not at home as much as you used to be, then this game is a fine addition to anybodies “Office in the pocket”. Be careful though, a few minutes of combat can quite easily turn into an hour or more.

Worth the money, yep, it’s a decent port all round.

To get this game now all you need to do is SMS 1766787 to 40978, the game costs R50

Last Updated: May 5, 2008

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