Home Gaming Subnautica: Below Zero Review – Nice ice, baby

Subnautica: Below Zero Review – Nice ice, baby

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There’s a funny thing that happens while playing a survival game, and I believe this stands true for a variety of different sources: Every survival game starts off scary or at the very least tense. There’s always a constant pressure to eat, hydrate, set up a shelter, or rest amongst myriad other factors that need to be accounted for, depending on the difficulty of the game. Back in 2018, when Subnautica first launched out of early access, I think what made it special was that the threshold of safety never arrived. The ocean, no matter how prepared you were, always felt like a treat.

While you could cruise around in a submarine, you know that there was something much bigger than you trawling through the depths for prey. The only true place of safety was on the surface. So of course Subnautica: Below Zero, the standalone expansion to the original game, takes even that small sanctuary away from you. In the process, it delivers a game that it’s as good if not slightly better than it’s predecessor while still occasionally suffering from some problems that should have been solved.

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The most noticeable difference is the front-loaded narrative of Below Zero. The original Subnautica set itself apart from the competition by not only having a (fairly competent) story but a definitive completion point, something many survival games avoid to ensure they rope players in for as long as possible. Below Zero goes in hard on the narrative and it actually works rather well.

You’re no longer a silent protagonist who’s crash-landed on the island, you’re Robin who won’t hesitate to offer her thoughts on the events unfolding around her as she searches for her sister, Sam. The shift to a more… present character-focused story was unexpected, especially when you realise that Robin isn’t the only person strutting about the frozen tundra of Planet 4546B, but I won’t get into those spoilery details. If you’re a fan of audio log storytelling, that’s all present and accounted for, don’t you worry. Each of the characters has a distinct personality and certainly stands out as actual characters in comparison to the first game. It’s a decent little story that sometimes drops the pacing (expected for a survival game with so much downtime) but I’ll admit that the addition of a voice made me feel less… isolated. That may make the game appealing for some, but for me, I liked the feeling of being completely by myself with a character chatting about what a Sea Monkey stole off them.

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Speaking of which, the real stars of Subnautica continue to be the fauna that populate the icy waters of the planet. Fans of the first game will see some essential creatures while other, more iconic animals have been given a slight redesign. The Arctic Peeper, Crashfish, Boomerang and Bladderfish will all look familiar but the new creatures are the real stars. Seeing Penwings and Penlings (which must have been named after Benedict Cumberbatch) darting in out of the water, catching fish to feed to youngsters never grows old while the deeper you go the likely to come across things like Squidsharks, Cryptosuchus and if you’re unlucky, an Ice Worm. Each creature is beautiful in it’s logical design that prods players to investigate but to also be wary when first encountering something. That’s the balance Subnautica has always been so good at keeping: Prompting curiosity while never outwardly encouraging your safety.

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You’ll also be spending more time on land in Below Zero, which makes for a decent change of pace when 85% of the game is underwater. In the original game, the land was treated as a haven, a refuge from the horrors of the ocean. Not so in Below Zero, you’re in a tundra, remember? Outside of the water, your body temperature becomes your main concern as you scavenge in abandoned bases and avoid the creatively named Snow Stalkers.

Considering you’ll be spending more time out of the ocean, it’s a good thing developer Unknown Worlds improved on the movement of the game. Controlling the character of Subnautica on land never felt good, like you were gliding across vast swathes of ice. Now, it still feels a little like that but at least it makes sense right? It also just looks better. While underwater is still visually gorgeous from a purely technical level, making your first landfall always felt disappointing as you were warped back to PS2 era graphics. I don’t know if it’s just because everything is covered in a layer of snow, but it certainly makes it all feel more… modern. A significant improvement over the last game, if nothing else.

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Put it this way, if you enjoyed the original game, you’ll love Subnautica: Below Zero. It adds onto the everything that came before it in often meaningful ways and streamlines the experience to feel less daunting and clunky for new players. The ability to pin recipes to your HUD is an absolute god send and the extra tools afforded to the player remove some of the more dreary elements of setting up a base and building vehicles. I will say that the issue of storage is still a problem; the mechanic often used in survival games that force players to store items in trunks with limited space sucks. It equates challenge to tedium as you’re forced to scour through menu after menu just to find a single chunk of Lithium. There are options to better organise your storage, like the new Quantum Locker, but this still remains one of Subnautica’s most irritating features.

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Beyond that, Below Zero is an excellent survival game and a worthy successor to one of the best games of 2018. It serves its role as an expansion with aplomb and adds as much as it fixes with the original game. If you’re looking for more Subnautica or just feel like a survival game that’s actually unsettling in its design, you needn’t look further.

Subnautica: Below Zero presents the player not only with a harsh tundra to live in but the icy depths underneath it all. It’s tense, challenging, and always engaging, pushed on by a surprisingly in-depth narrative and characters that make eventually leaving behind all those magnificent alien animals all the more challenging when you eventually roll credits – 8.5

Last Updated: May 19, 2021

One Comment

  1. MaSeKind

    May 19, 2021 at 08:59

    I’m a bit conflicted with this one. Absolutely love Subnautica, which is weird cause I definitely suffer from thalassophobia (I’m not a fan of being in the water and not being able to see what is below me). I’m not a fan of scary games in general, but can’t get enough of Subnautica.

    And while I’m not in either the woke or anti-woke camps (check the Steam forums if you don’t know what I’m talking about), there are some things in this game that just feels off. And I believe it’s just because of the internal issues at the studio. Too many cooks in the kitchen it seems. They’ve said they wanted to go in a different direction as a company, but it looks like that decision was made after they started and announced BZ and they had to finish it.

    You can clearly see the issues in the games’ story. You can “finish” the game without even touching any part of the main story, ie Robin trying to find out what happened to Sam. You can clearly see it was added on later, but nothing in the game was changed to force you to actually do what your character was there to do in the first place. They could have easily tweaked things a bit to make the 2 stories connected. It’s just not executed very well at the moment.

    The gameplay is more Subnautica, so yay! The seatruck is fine, even though I never found all the parts. Wasn’t even aware of 2 of them until after I finished the game. The land stuff is a bit meh; the Glacial Basin is okay cause you get stuff to help you navigate, but the Arctic Spires or whatever it is called is pretty terrible. I had a general idea of where to go to look for things, but that is only because I spent ages looking around that area during EA to find the stuff that is there (and I was using noclip console command). I suspect lots of new players might give up or just google where to find the important locations.

    I could go on, but overall I did enjoy it and the game made me want to play more Subnautica, which is a good thing. But it also left me a bit disappointed. I know this was a smaller spinoff from the beginning, I just wished it expanded more on the original ideas, rather than adding a lot of new stuff (for example go deeper into the planet, rather than having lots of land based stuff. Going deeper and not knowing what you’re going to discover was one of the best parts; in BZ the deepest areas felt kinda boring)

    I’m also worried that we won’t be getting more Subnautica if the studio wants to do something different. Which is bizarre as this is an amazing IP with almost endless possibilities (and income)

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