Crysis: Warhead – Reviewed – PC
Last week though was a little different, as Acer South Africa launched their new Predator series of Gaming PC’s, and to coincide with this launch, I decided to take one the most graphically intense game out, and throw it at this hardware.... As the action unfolds of the original game, you will now play his role in exactly what was going on in the background. One thing I immediately noticed was how much more I enjoyed this character, as he felt more “real†to me, and he was a character that I could relate to almost instantly. He has a different way of doing things than “Nomadâ€, the original games character, and EA have managed to show a more personal side of a character than in the first. The gameplay in the title is pure First Person Shooter action, as it was in the original, but they have tweaked a lot of things in this title to go above and beyond the original. The first thing that grabbed me about the game play is that it’s more action based.... Where else can you shoot into a crowd of enemies, set the speed option up and run into them by surprise, and then switch to strength and throw the enemy across the terrain.... All the standard Nanosuit options have returned, where you have the ability to Cloak your character, and not be seen by enemies.... One thing they have tweaked is that in the lower difficulties, you no longer have to manually pick up ammo; instead just walk over the guns and the ammo is added. Driving vehicles is also a lot better than the original, taking something that I did not enjoy in Crysis, and making it really fun.... Now lets get to the meaty stuff, as one thing the Crysis series is known for is it’s great graphics, and EA promised to deliver on this part. The promise was made not only will the game run on a more variety of PC’s, but that it would look better than the original, something that I thought would be very hard to do.... To me it looks noticeably better, not just from terrain and bush, but they seems to taken away the clinical element of the graphics in the first, and made it more vibrant.... I could go on and on here, but I really don’t need to, cause it’s as simple as this.... It’s almost perfect in every way, the only issue being it’s over too soon, about 6 hours, but hell, I’ll play it over and over again.
Treyarch, the developers of Call of Duty 3 have been under a lot of fire from gamers and critics who said that they were never nearly as talented as the big boys from Infinity Ward (Creators of the COD franchise and developers of the first, second and fourth installments), The truth is that they only had 8 months to work on COD 3 while Infinity Ward had two years to pump out COD 4. So now that Treyarch have been given a decent amount of time to develop a title they have been given a chance to show their true potential.... Gameplayer.com.au has had a chance to test out the 4 player online co-op and from the sounds of things, Treyarch is proving that they are a becoming a force to be reckoned with. Just last week I was able to get some hands-on time with some early code of COD 5 and I was impressed with what I had seen.... My opinion changed after my experience with the first level of COD 5 but in the end I realised that I had not seen nearly enough to get a solid feeling of the games worth. Gameplayer.com.au has been lucky enough to get some time with the games 4 player co-op and their impression left me thinking that my initial excitement was justified.... As we’ve come to expect from the Call of Duty series, you really do get immersed in the world through a non-stop barrage of sound-effects, explosions, bullet-fire and well executed action set-pieces. Yeah it plays straighter than Ron Jeremy’s ****, but it is sensory overload of the highest order and it facilitates such tension that your butt cheeks will creep ever forward, clinging onto the edge of your couch as a clam would latch onto a diver’s ankle.... Gameplayer does go on to describe that their are definite differences between the two, saying: it is a different type of game. The weaponry is old-school, and while new additions like the flamethrower provide plenty of comedic value – that’s right kiddies, watching foes light up like kerosene covered hay bales is worth the price of admission alone – if you love your red-dot enabled M16A4, you might be more than a little put-off.... Both games may use the same engine, but very few assets were able to transcend from modern day to the forties and the attention to detail, as well as the sharpness of the A.I – where Infinity Ward’s talent really shines – aren’t as impressive.... So the big question is, which of the two are going to be better when we finally get to compare them. While the upgrade from COD 3 to COD 4 was a lot larger and left us blown away by its improvements, it lacked any form of co-operative play. COD 5 will have to have an incredibly strong multiplayer package to take players away from COD 4 and move them back into the worn-torn maps of World War 2.... Infinity Ward delivers nothing short of spectacular in terms of its titles and to even match them will be proof enough that they are not what all the nay-sayers thought they were.