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Home Tag Archives: preview (page 4)

Tag Archives: preview

Features

Doom Eternal Hands-On: A Side-Splitting Shooter

By Brad Lang
August 21, 2019
in :  Features, Gaming
6

While I’m sitting in the waiting area, obviously very excited to get my hands on Doom Eternal, I can’t help but feel somewhat pessimistic about the experience. On the one hand, I’m fairly confident that Eternal will be an exceedingly well-made game, id Software has yet to let me down. Yet on the other, I’m painfully aware of the huge …

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Gaming

Skateboarding sim Session nails a gnarly Steam Early Access kickflip on September 17

By Darryn Bonthuys
August 14, 2019
in :  Gaming
9

In the year of our lord Rodney Mullen that is 2019, skateboarding will live again next month when Session does a gnarly nosegrind into Steam’s Early Access. A spiritual successor to Skate in the controls department, Session will feature “true stance-stick controls” that allow you to access each of the appendages that you use to control your falling (or walk, as most call it) as you pull off some rad tricks around New York City brah.

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Comics & Toys

Aftershock’s next original graphic novel Horde tackles the horror of materialism

By Darryn Bonthuys
August 1, 2019
in :  Comics & Toys
2

After the death of her father, Ruby Ando tries to reconnect with her estranged and isolated mother, whose hoarder house is a nightmare labyrinth of secrets and dangers. All the love Ruby was never shown she sees her mother lavish on her treasures and trinkets, the possessions that possess her. But when Ruby desperately tries to free her mother, the house wages war, ensnaring both women within its maze. Brought to hideous and twisted life by a mother's love, the "Horde" is determined to purge Ruby from the collection—or see her join it forever.

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Features

Jupiter Hell Preview: RIP AND TEAR UNTIL IT’S DONE

By Brad Lang
August 1, 2019
in :  Features, Gaming
1

It’s with personal roguelike growth that I kindly have to ask ChaosForge to remove themselves from my subconscious because they’ve recently released the tactical permadeath I’ve been dreaming of: Jupiter Hell.

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Features

E3 2019 Hands-On Preview: The Legend of Zelda: Link’s Awakening is a weird adventure for a new generation of Zelda fans

By Alessandro Barbosa
June 20, 2019
in :  Features, Gaming
1

You can’t blame most people for not having played The Legend of Zelda: Link’s Awakening. The original Gameboy adventure launched all the way back in 1993, garnering a cult following since thanks to its weird character inclusions from across the Nintendo spectrum and quirky tone. It’s a game that would be tough to play in its original form today, which …

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Gaming

E3 2019 Eyes-On Preview: Cyberpunk 2077’s Netrunner is a deadly mix of adept hacking and stealthy slashing

By Alessandro Barbosa
June 20, 2019
in :  Gaming
8

With an April 2020 release date on the horizon, it's great to have a better idea of what type of game Cyberpunk 2077 is shaping up to be. It's easy to be reductive and call it a prettier immersive sim in the vein on Deus Ex, but it's looking to introduce a far more fleshed out paths for you to play the way you want, when you want.

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Features

E3 2019 Interview: DOOM Eternal’s new look is about visibility over nostalgia

By Alessandro Barbosa
June 20, 2019
in :  Features, Gaming
8

DOOM Eternal looks exactly like what you’d want from a sequel to the 2016 reboot: just, well, more DOOM. There’s demons galore, Hella dn Heaven and more sequences for Doomguy to just steal the show, making it seems like very few changes have made it in. That couldn’t be further from the truth though. id Software have taken a lot of feedback on what worked best in their reboot, and fixed what didn’t hit the mark. Which is why DOOM Eternal has a distinctly different visual style that harkens back to its more arcade roots.

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Features

Super Mario Maker 2 is worth it for its campaign alone

By Geoffrey Tim
June 19, 2019
in :  Features, Gaming
2

When Nintendo released Super Mario Maker on the Wii U in 2015, they handed the keys to the Mushroom kingdom to creators, letting them create Super Mario levels to their heart’s content. People are still using Super Mario Maker to create incredible, often genius levels with the software, years later. More often than not, those levels eschew the traditional mechanics you’d expect from a 2D Mario game, using the framework to deliver interesting and unique experiences. With Super Mario Maker 2 on the horizon, Switch owners can be guaranteed that they’ll not only be able to make their own courses, but they’ll have a near infinite supply of easily sorted levels from creators around the world.

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