Riot avoided angering their fans with a mobile game announcement by explaining that they were going to “take care of them”
The stigma around mobile games won’t be dispelled with just that handful of examples though, a point made abundantly clear back when BlizzCon 2018 kicked off with the announcement of Diablo Immortal and saw the harshest of fan backlash thrown right back at the legendary developer. It’s a moment of infamy, and one that rival company Riot Games were terrified of repeating when they announced their own slate of games last year that just so happened to include a mobile project of their own.


