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Home Tag Archives: Super Meat Boy (page 2)

Tag Archives: Super Meat Boy

Gaming

Team Meat doesn’t care about piracy

By Geoffrey Tim
July 19, 2011
in :  Gaming
0

The developers of Super Meat Boy aren't concerned about piracy.

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Gaming

Xbox Live Arcade not profitable

By Gavin Mannion
March 7, 2011
in :  Gaming
0

What do Super Meat Boy, Darwinia and Shadow Complex have in common? They are all disappointed in Microsoft

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Gaming

PC Super Meat Boy SE Cover Art Is Scary, Or Awesome… Or Both

By Nick De Bruyne
December 8, 2010
in :  Gaming
4

Around about the time that Super Meat Boy arrived on consoles, an artist by the name of Dave Rapoza conjured up a very odd/strange/scary/realistic/idunnowhat artistic rendering of Super Meat Boy that got the developers well stoked. They liked it so much that they got Mr. Rapoza to toss together a brand new image that was to be used for the …

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Gaming

PETA takes on Super Meat Boy – Super Tofu Boy is born

By Miklós Szecsei
December 2, 2010
in :  Gaming
3

PETA can do some pretty crazy things at time, but this is both crazy and kind of cool. I have to admit, when I played Super Meat Boy I thought to myself that hippy vegetarians and the likes would probably play the game with their stomachs churning. Then I stumbled upon a pretty hilarious interview with Team Meat, one half …

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Gaming

Free Super Meat Boy DLC

By Miklós Szecsei
November 23, 2010
in :  Gaming
2

Man, Super Meat Boy is tough as hell. It is, however, one of those ridiculously rare games that constantly kicks you in the nuts, but then instantly soothes them with ice packs and tender kisses as soon as you complete a level. In other words: you’re constantly tested but you never get frustrated. It’s great to see that some DLC …

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Gaming

Super Meat Boy on special… at launch!

By Miklós Szecsei
October 20, 2010
in :  Gaming
5

It’s an indie title; you’ve surely heard of it. Reviewers are already loving it for its old-school platforming awesomeness and take-no-shit-tough-as-nails attitude. It also comes out today on Xbox Live Arcade, but it’s releasing on WiiWare, PC and MAC at a later stage. Because it’s an indie title, the developers (just two guys) don’t have to answer to stuffy, corporate bigwigs or …

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Timeline

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    The High Cost of the “Perfect Shot”: Risk Management in Cinema-Based Commercials

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