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Home Tag Archives: Wii (page 43)

Tag Archives: Wii

Gaming

Wii makes Nintendo $6 per unit

By Gavin Mannion
December 2, 2008
in :  Gaming
3

It has long been said that Nintendo were making a profit on each console sold but until now we didn’t really have an amount to go with that sentiment. I personally thought that Nintendo were getting about $50 per console but that wasn’t taking into consideration operating and distribution costs, now David Gibson of Macquarie Securities has put all the …

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Gaming

American Software Charts a good indicator of the current status quo?

By Gavin Mannion
December 2, 2008
in :  Gaming
8

An un-named colleague (Nick) sent a tip over this morning about how Call of Duty 5 on the 360 is outselling the PS3 version by nearly 3:1. Apparently he is not impressed that I kept on sending him the flamebait tips and wanted to get some revenge. However I have been burnt enough recently so I am not going to …

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Gaming

Interesting Console Sales Figures

By Gavin Mannion
December 1, 2008
in :  Gaming
29

I was browsing GameTrailers looking for some news on a slow day and came across a forum posting about the console sales figures. Now I am sure these stats haven’t been audited but they seem close enough and give us an interesting view on the sales so far. So according to the posting (and VGChartz) we have the following: Last …

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Gaming

"PS3-Mote" Seen in Action – Is this the future for Sony?

By Nick De Bruyne
November 27, 2008
in :  Gaming
4

After a whole bunch of rumours flew around the net earlier this year regarding a PS3 motion controller, nothing was ever shown or seen of the remote and what it was capable. But now we have something special to show you. A company by the name of "Sixense" has put on a presentation showing the capabilities of the remote that they have been working on and the results are astounding to say the least. This new technology far outperforms that of the Nintendo Wii in terms of accuracy and usability and some of the demo's that the developer showed off really opened my eyes to exactly what can be done with a remote like this as well as how easy it could actually be to make a fully immersive experience with something like that of a third person shooter. Don't believe me? Check out this video and especially take note of how the developer makes use of cover in a mock-up paintball game around the 2 minute mark and tell me that integrating something like that into a hardcore shooter wouldn't make it a ton of fun. More information as well as the full videos, after the jump. Due to the controller being so accurate and being able to allow body movement (unlike an accelerometer-based controller that always has a centre point), the developer is able to properly take cover behind a wall by crouching and then stick out the side to shoot at his targets. Although I am not entirely sure if Sony even has any official involvement in this project, they had better jump on this fast because I am sure that Microsoft sees the same potential that I do and we all know that they are very quick to throw money at something that they want. I didn't really think that a more accurate motion controller would ever get me excited but after seeing this and realising the potential, I can't wait to see what gets done with it. Am I insane for thinking that this is really cool or do a lot of you out there agree with me? Let us know in the comments.

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Gaming

Doh, Testing for the lose

By Gavin Mannion
November 24, 2008
in :  Gaming
0

I have always been part of the school that believes testing is a waste of time and if it compiles we can ship it. However it seems that Eidos share the same thought seeing as that the Nintendo Wii version of Tomb Raider is virtually unfishable. Apparently there is a glitch on the Coastal Thailand area of the game that …

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Gaming

Can The New Xbox Experience Make a Difference?

By Gareth
November 24, 2008
in :  Gaming
0

Microsoft has always been big about online gameplay as a key feature of its Xbox systems. In fact as far as console go Microsoft are the responsible for bringing online play to the mass market. The multi-billion dollar investment in the Xbox Live online game service is what is supposed to distinguish Microsoft systems from the competition. Xbox Live hit …

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Gaming

Animal Crossing Platform Comparison

By Gareth
November 20, 2008
in :  Gaming
0

Animal Crossing 'Comparison' clip I wouldn’t blame you for mistaking Animal Crossing: City Folk for Animal Crossing on GameCube and maybe even Wild World on DS. This GameVideos comparison video lets you see the three games in motion and in quick succession. It’s obvious that the GameCube and DS games don’t quite have the crispness that City Folk does but …

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Gaming

Skate It. Falls flat on it's face.

By Nick De Bruyne
November 20, 2008
in :  Gaming, Reviews
4

I have to admit that I had really high hopes for Skate It on the Wii. I am a huge fan of EA's Skate. that was released last year for PS3 and Xbox 360 and so I was obviously holding thumbs that the Wii version would give me a good reason to slide out the Wii balance board for the first time in months. I was excited to see that 1UP had posted it's review of the game, so I clicked through to see what they thought. The result was unfortunately not exactly what I was hoping for as they landed up scoring it with a "D" (using the same system that grades were given in school) According to the review, the controls are incredibly poor, often resulting in different tricks being performed even though the reviewer was using the same motion each time with the Wii-mote. The balance board is apparently pretty much useless due to oversensitivity and the game world empty. I was really sad to read through the brief but straightforward review. Maybe if a sequel is produced, the developers will have a better grasp of the hardware and it's abilities. My last hope is that the DS version comes along nicely, if not, I guess I will have to wait for Skate 2's release in the first quarter of next year.

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