Home Gaming Descent reboot funded at the 11th hour

Descent reboot funded at the 11th hour

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Descent

We told you before about the prequel reboot of classic first-person…underground cave-shooter Descent that was looking for funding. It’s a prequel that looks to revive the classic gameplay, but give it a MOBA-inspired multiplayer twist. For a long while, it looked like the game was going to miss its funding target – but it’s managed to just sneak in to list of games being funded via Kickstarter. Descent: Underground’s just squeaked past its $600k goal, finishing with a total of $601,773.

“Amazing!” the developers say on their Kickstarter page. “We want to say a HUGE THANK YOU to each and every one of our community members who backed, helped spread the word, offered ideas and feedback, and just MADE THIS HAPPEN! You are incredible, and we are humbled by your support, your passion, and your trust in us.”

Now the real work begins! We’re diving directly into a fast, tight production cycle (after a much-needed weekend of rest), and moving ahead with building this awesome game. Of course, you will all be along for the ride every step of the way.

Unfortunately, it means non of the game’s stretch goals were met – but they’ve now taken a page from Star Citizen, allowing you to give them money from their website. And if you do, you could pick up some of the Kickstarter benefits.

“If you made it too late and didn’t get a chance to back the Kickstarter, don’t fear: we’re moving the fundraising to our web site, with all of the base packages, add-ons, and maybe some new stuff, to,” they say. “We’re also going to continue to push towards the stretch goals with the pledges raised on our store. That means you can still get your Torch KS! The free Torch KS applies to all game packages – including add-ons – when our total funding hits $650K!”

Here’s a shiny new trailer:

Descent’s fast-paced, six-degrees-of-freedom combat made addicts of us all!  Descent’s frenetic and pulse-pounding action were light-years ahead of its 1995 release date.  Like us, many of you still share war stories of your epic network battles.  You remember your heroic shots, your death-defying maneuvers, and matches ending with a narrow escape as the tunnel collapsed behind you.

Sadly, as consoles took over and PC games were pushed aside by publishers, great games like Descent were left to languish in obscurity.  A whole generation of gamers grew up without Descent’s heart-pounding, non-stop action, robbed of the true 6DoF space adventure that is their birthright!

We’re bringing back 6DoF by blasting Descent into the 21st century with current-generation gaming technology.  Descent: Underground is more than a graphics upgrade. Get ready for multiple types of customizable ships!  Prepare for upgradable weapons and sensors with richly-detailed tech trees.  Brace yourself for destructible voxel maps with new power-ups and mod tools to make your own maps and more!

It’ll have Oculus Rift and Vive support and oh my god I’m throwing up already.

Last Updated: April 13, 2015

16 Comments

  1. Blood Emperor Trevor

    April 13, 2015 at 15:07

    They really need to thank all their $1k+ big donors, otherwise they’d never have made it. I didn’t think they would after the really slow launch they had.

    Reply

  2. Scorpion V SubZero

    April 13, 2015 at 15:07

  3. Admiral Chief asked for this

    April 13, 2015 at 15:17

    I can hear Llew losing his poefies about this

    Reply

  4. Admiral Chief asked for this

    April 13, 2015 at 15:19

    Guys, let this sink in for a moment (especially us older folk)
    Next year, is 2016
    TWENTY SIXTEEN!

    Dudes, can you imagine 20/30 years ago, talking about 2016…..in-flippen-sane

    AMAZING!

    Can I have a HAI

    Reply

  5. woz

    April 13, 2015 at 15:40

    Don’t want to sound like a douche, but I think the in game graphics could be better in today’s standard. Don’t get me wrong, this game is probably in my top 10 of all time favorites and the cinematic scene graphics looks awesome, but the actual in game play graphics in the vid posted looks sub par in my opinion.

    Hopefully it improves by the time its released.

    Reply

    • Ranting Raptor

      April 13, 2015 at 16:28

      The graphics are fine as long as the gameplay remains as fast paced and smooth as the originals.

      Reply

  6. Ranting Raptor

    April 13, 2015 at 16:26

    SQWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

    SQQWWWWWWWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

    http://fc04.deviantart.net/fs70/f/2011/038/a/4/3d_la_emoticon_by_thecospig-d3916o1.gif

    Reply

    • Ranting Raptor

      April 13, 2015 at 16:29

      I’m going to own in this like I did back in the day with the originals! FEAR THE RAPTOR OF THE MINES!!!!!!!!

      Reply

  7. Ranting Raptor

    April 13, 2015 at 16:32

    Descent baby!!!! Wooooooooooooooooooooooooooooooo!!!!!

    #YesImExcited

    Reply

  8. Ranting Raptor

    April 13, 2015 at 16:39

    I need to go play some Descent… RIGHT FREAKING NOW

    Reply

  9. BacchusZA

    April 14, 2015 at 00:05

    I’m glad they made their goal & will be making the game, I had huge amounts of fun with the original Descent games waaaaay back in the day.

    That they only just made the funding threshold though? I have an idea we may have reached saturation point for space sims / shoot ’em ups. We’ve gone from having only the X series really, and the last one was shite, to suddenly being knee deep in Elite Dangerous, Star CItizen, No Mans’ Sky, EVE Valkyrie, and a bunch more, in the space of 2 years.

    ED may be the only one of those that’s actually launched so far, but lately you can’t throw a rock without hitting news of a new space game, or an update to one that’s in development. I’m glad we’re seeing such a resurgance in the genre, but I really do think that what were seeing is that people have backed their horse(s) of choice among the “big three” – ED, SC, & NMS – and are now looking a lot more carefully at the more recent entries to the field before parting with their money.

    Reply

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