While Peter Molyneux has fallen out of favor in recent years (he is one of Darryn’s many nemeses), he was the original creator of Dungeon Keeper. He checked out what EA did with his creation, and gave his usual form of constructive criticism.
Molyneux didn’t seem impressed by the amount of money required to avoid the long wait times in EA’s Free to Play (also dubbed Free to Wait because there is such minimal playtime) version of Dungeon Keeper:
I felt myself turning round saying, ‘What? This is ridiculous. I just want to make a dungeon. I don’t want to schedule it on my alarm clock for six days to come back for a block to be chipped
This is not the Dungeon Keeper we’ve been looking for. Who wants to spend a fortune for a mobile game just to move the action along, or spend days waiting for one block to be removed so that you can build? This is just the latest in a torrent of criticisms of this awful case study in how Freemium can go wrong. Players can’t even down vote the game – is EA doing any part of this right?
If you are still interested in playing a Dungeon Keeper game that seems to be hitting all the right notes, you may want to check out the indie version – War for the Overworld. It’s available on Early Access through Steam, although it’s still in very early stages. However, it officially has Molyneux’s support – just check out his video telling people that if you want a proper Dungeon Keeper remake, this is the game to get:
Last Updated: February 10, 2014
Alien Emperor Trevor
February 10, 2014 at 11:17
Maybe EA should have called it a social experiment instead of a F2P game, like Cube?
February 10, 2014 at 11:20
Go home Peter Molyneux you’re drunk!
February 10, 2014 at 11:25
And Moly made The Cube and sold all the IP to EA to be deviled.
And why is it everytime I see Peter Molyneux in a video does feel like he is trying to sell me insurance.
February 10, 2014 at 11:31
I would absolutely LOVE a new PROPER Dungeon Keeper game.